Heliokopis, neutral male gnomish Wizard -------- --(.....+ |..@....| |.f.....| |.......| -.......| --......| --+--.-- [Heliokopi the Evoker] St10 Dx20 Co12 In14 Wi10 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Wand drop chance was reduced to 78% Amulet drop chance was reduced to 55% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10227 Monster spawn increase reached its maximum at turn 33809 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 574082 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: glass penetrator (freq bonus 18) The monster species that spawned more often: nightly stalk (freq bonus 8) The monster species that spawned more often: azure mushroom (freq bonus 10) The monster species that spawned more often: petty boobed mimic (freq bonus 6) The monster species that spawned more often: petty black widow (freq bonus 6) The monster species that spawned more often: greater nalfeshnee (freq bonus 10) The monster species that spawned more often: antimagic mold (freq bonus 12) The monster species that spawned more often: brown spore (freq bonus 24) The monster species that spawned more often: full-elf ranger (freq bonus 60) The monster species that spawned more often: plasma force patch (freq bonus 3) The monster species that spawned more often: Warder Kchief (freq bonus 3) The monster species that spawned more often: Gill Bates (freq bonus 2) The monster species that spawned more often: grand master thief (freq bonus 5) The monster species that spawned more often: amorphous force patch (freq bonus 5) The monster species that spawned more often: sloppy colony (freq bonus 24) The monster species that spawned more often: chaos elemental (freq bonus 12) The monster species that spawned more often: ultimate newt (freq bonus 3) The monster species that spawned more often: Keystone Policeman (freq bonus 2) The monster species that spawned more often: watcher overlord (freq bonus 6) The monster species that spawned more often: star drake (freq bonus 5) The monster species that never randomly spawned: tap mimic The monster species that never randomly spawned: abyss fly The monster species that never randomly spawned: darker grue The monster species that never randomly spawned: wereghost The monster species that never randomly spawned: amanojaku The monster species that never randomly spawned: Charlotte The monster species that never randomly spawned: poison monster The monster species that never randomly spawned: mental girl The monster species that never randomly spawned: dead pharao The monster species that never randomly spawned: petty jungle hunter The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 18) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 8) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 39) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 9) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 6) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 155) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 20) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 4) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 11) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 4) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 24) Next attribute increase check would have come at turn 446 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (164) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...