Heliokopis, neutral male gnomish Wizard --- --- |@....| |f....| |.....| ------- [Heliokopi the Evoker] St10 Dx8 Co8 In15 Wi3 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 96% Potion drop chance was reduced to 95% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14141 Monster spawn increase reached its maximum at turn 65691 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 99824 The monster class that cannot be genocided was major demon The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: deceiving mold (freq bonus 12) The monster species that spawned more often: haughty-looking elf (freq bonus 24) The monster species that spawned more often: real cold hound (freq bonus 8) The monster species that spawned more often: porter gray ooze (freq bonus 10) The monster species that spawned more often: obsidian turret (freq bonus 4) The monster species that spawned more often: six-headed hydra (freq bonus 14) The monster species that spawned more often: Armed Kop Kchief (freq bonus 10) The monster species that spawned more often: disenchanter fungus (freq bonus 6) The monster species that spawned more often: undead horse (freq bonus 40) The monster species that spawned more often: force leprechaun (freq bonus 10) The monster species that spawned more often: black naga hatchling (freq bonus 10) The monster species that spawned more often: Pantyhose (freq bonus 10) The monster species that spawned more often: adventurer warp patch (freq bonus 6) The monster species that spawned more often: fake colony (freq bonus 6) The monster species that spawned more often: Keystone Policeman (freq bonus 66) The monster species that spawned more often: furious colony (freq bonus 20) The monster species that spawned more often: Mister be silent kert (freq bonus 21) The monster species that spawned more often: Thai's high-heeled lady shoe (freq bonus 4) The monster species that spawned more often: bugbear chieftain (freq bonus 22) The monster species that spawned more often: It (freq bonus 5) The monster species that never randomly spawned: electro charger The monster species that never randomly spawned: stripper girl The monster species that never randomly spawned: cursed fungus The monster species that never randomly spawned: colorless colony The monster species that never randomly spawned: mystic fox The monster species that never randomly spawned: Julchen's combat boot The monster species that never randomly spawned: sloth shrunken head The monster species that never randomly spawned: dire lich The monster species that never randomly spawned: hell bovine The monster species that never randomly spawned: nautilus officer The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 12) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 3) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 8) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 8) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 18) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 2) Next attribute increase check would have come at turn 260 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (492) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...