Heliokopis, neutral male gnomish Wizard | +.# |..-- | |..@f.| ------- [Heliokopi the Evoker] St7 Dx8 Co12 In16 Wi5 Ch9 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 432 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 70% chance Ring drop chance was reduced to 62% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32447 Monster spawn increase reached its maximum at turn 62405 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 589358 The monster class that cannot be genocided was elemental The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: elite uruk (freq bonus 8) The monster species that spawned more often: undead ice mage (freq bonus 4) The monster species that spawned more often: mountain awgwa (freq bonus 3) The monster species that spawned more often: troglodyte witch doctor (freq bonus 6) The monster species that spawned more often: ascomoid (freq bonus 3) The monster species that spawned more often: evasive enclave stormtrooper (freq bonus 5) The monster species that spawned more often: raichu (freq bonus 6) The monster species that spawned more often: squeaking lich (freq bonus 16) The monster species that spawned more often: giant mottled termite (freq bonus 7) The monster species that spawned more often: flozen spirit (freq bonus 8) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 8) The monster species that spawned more often: colossus (freq bonus 4) The monster species that spawned more often: algolian suntiger (freq bonus 8) The monster species that spawned more often: Aram (freq bonus 6) The monster species that spawned more often: Robat (freq bonus 6) The monster species that spawned more often: smut orc (freq bonus 5) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 6) The monster species that spawned more often: sandstone man (freq bonus 3) The monster species that spawned more often: spiriteon (freq bonus 8) The monster species that spawned more often: undead flayer (freq bonus 18) The monster species that never randomly spawned: Nyarlathotep, the Crawling Chaos The monster species that never randomly spawned: cursed turret The monster species that never randomly spawned: karmic warp patch The monster species that never randomly spawned: lower gnome priest The monster species that never randomly spawned: galltrit The monster species that never randomly spawned: plague bug The monster species that never randomly spawned: sticky spore The monster species that never randomly spawned: lower ent The monster species that never randomly spawned: green hag The monster species that never randomly spawned: seven-feet we-sell The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 45) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 8) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 21) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 5) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 6) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 2) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 54) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 42) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 2) Next attribute increase check would have come at turn 343 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (293) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...