Heliokopis, neutral male gnomish Wizard --------- |....... |..... |..f.# |..@.# |.....# -|---|# -+ [Heliokopi the Evoker] St10 Dx10 Co6 In8 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 34 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 71 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 86% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23571 Monster spawn increase reached its maximum at turn 34210 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1197295 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: brown thunderlord (freq bonus 3) The monster species that spawned more often: Ilse (freq bonus 3) The monster species that spawned more often: paleolithic mummy (freq bonus 4) The monster species that spawned more often: Juen's wooden sandal (freq bonus 2) The monster species that spawned more often: null colony (freq bonus 5) The monster species that spawned more often: aewrog (freq bonus 36) The monster species that spawned more often: colorful fungus (freq bonus 3) The monster species that spawned more often: clock golem (freq bonus 4) The monster species that spawned more often: orc berserker (freq bonus 5) The monster species that spawned more often: ferret (freq bonus 7) The monster species that spawned more often: paleolithic mummy (freq bonus 2) The monster species that spawned more often: undead ant (freq bonus 4) The monster species that spawned more often: ultramarine mold (freq bonus 2) The monster species that spawned more often: northerner (freq bonus 3) The monster species that spawned more often: ghoul mage (freq bonus 6) The monster species that spawned more often: Warder Katcher (freq bonus 5) The monster species that spawned more often: immobile growth (freq bonus 4) The monster species that spawned more often: death lich (freq bonus 3) The monster species that spawned more often: gore mushroom (freq bonus 2) The monster species that spawned more often: disenchanter mushroom (freq bonus 3) The monster species that never randomly spawned: undead warp patch The monster species that never randomly spawned: BDSM lady The monster species that never randomly spawned: werespider The monster species that never randomly spawned: prayer book permamimic The monster species that never randomly spawned: hurog The monster species that never randomly spawned: kerrisin The monster species that never randomly spawned: porter mimic The monster species that never randomly spawned: Rimururu The monster species that never randomly spawned: big tool trove The monster species that never randomly spawned: singing happy drunk The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 96) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 13) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 9) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 6) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 10) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 13) The RNG hath decreed that this item class was generated more often: Venoms (freq bonus 7) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 2) Next attribute increase check would have come at turn 628 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (343) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...