Heliokopis, neutral male gnomish Wizard ---------- |........| |...@....| ...f...... |........| ----.----- [Heliokopi the Evoker] St6 Dx15 Co11 In19 Wi7 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 25 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 29 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 83% Wand drop chance was reduced to 81% Potion drop chance was reduced to 82% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28039 Monster spawn increase reached its maximum at turn 70329 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 272450 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: sulfur colony (freq bonus 10) The monster species that spawned more often: cursed mushroom (freq bonus 8) The monster species that spawned more often: prick witch (freq bonus 6) The monster species that spawned more often: watchman of Ambarannon (freq bonus 3) The monster species that spawned more often: funnel net spider (freq bonus 12) The monster species that spawned more often: prime cursed turret (freq bonus 4) The monster species that spawned more often: bright blue patch (freq bonus 5) The monster species that spawned more often: giant turtle (freq bonus 3) The monster species that spawned more often: mind force patch (freq bonus 3) The monster species that spawned more often: snow elf (freq bonus 3) The monster species that spawned more often: fake spore (freq bonus 8) The monster species that spawned more often: Lupin the Third (freq bonus 12) The monster species that spawned more often: lucky trove (freq bonus 12) The monster species that spawned more often: wooden colony (freq bonus 15) The monster species that spawned more often: dark elven turret (freq bonus 4) The monster species that spawned more often: female guard (freq bonus 10) The monster species that spawned more often: Dorothea (freq bonus 10) The monster species that spawned more often: fortress master (freq bonus 5) The monster species that spawned more often: space wasp (freq bonus 4) The monster species that spawned more often: blood pudding (freq bonus 8) The monster species that never randomly spawned: totally bad force patch The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: zyborg The monster species that never randomly spawned: supercash road statue The monster species that never randomly spawned: jet unicorn The monster species that never randomly spawned: pseudo elf thief The monster species that never randomly spawned: unearthly drow The monster species that never randomly spawned: undead firefighter The monster species that never randomly spawned: Zalnok The monster species that never randomly spawned: petty killer tomato The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 16) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 2) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 14) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 7) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 29) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 2) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 9) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 4) Next attribute increase check would have come at turn 763 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (225) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...