Heliokopis, neutral male gnomish Wizard ---------------- -.............. |............f.| ..............@- -----X---------- [Heliokopi the Evoker] St9 Dx7 Co14 In16 Wi5 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 162 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 79% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87330 Monster spawn increase reached its maximum at turn 147500 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 113516 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: rub monster (freq bonus 1) The monster color that was spawned more often: magenta (freq bonus 1) The monster species that spawned more often: fierce kalidah (freq bonus 32) The monster species that spawned more often: grandmaster twen (freq bonus 6) The monster species that spawned more often: Officer Kaptain (freq bonus 4) The monster species that spawned more often: rogue (freq bonus 4) The monster species that spawned more often: shadow spider (freq bonus 3) The monster species that spawned more often: six-headed snake (freq bonus 2) The monster species that spawned more often: giant amethyst dragonfly (freq bonus 3) The monster species that spawned more often: aquatic elf (freq bonus 4) The monster species that spawned more often: magma elemental (freq bonus 4) The monster species that spawned more often: rocket turret (freq bonus 3) The monster species that spawned more often: metroid queen (freq bonus 8) The monster species that spawned more often: full trapper (freq bonus 8) The monster species that spawned more often: slimebesu lord (freq bonus 3) The monster species that spawned more often: young psychic dragon (freq bonus 16) The monster species that spawned more often: bound spirit (freq bonus 4) The monster species that spawned more often: shadow wraith (freq bonus 6) The monster species that spawned more often: blind trove (freq bonus 8) The monster species that spawned more often: cloud of glory (freq bonus 2) The monster species that spawned more often: bearded gargoyle (freq bonus 4) The monster species that spawned more often: demilich (freq bonus 3) The monster species that never randomly spawned: petty stained jelly The monster species that never randomly spawned: octarine grue The monster species that never randomly spawned: great spider The monster species that never randomly spawned: topaz force patch The monster species that never randomly spawned: lilac colony The monster species that never randomly spawned: shapeless air elemental The monster species that never randomly spawned: destroyer The monster species that never randomly spawned: red puyo The monster species that never randomly spawned: elf boxer The monster species that never randomly spawned: sludge growth The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was never generated: star rod (rod) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 17) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 6) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 21) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 18) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 6) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 164) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 10) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 45) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 7) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 5) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 42) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 3) Next attribute increase check would have come at turn 613 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...