Heliokopis, neutral male gnomish Wizard -- ----.-- r...f... |..@..| -.....| |.....| |.....| ------- [Heliokopi the Evoker] St10 Dx10 Co12 In15 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 80% Ring drop chance was reduced to 80% Wand drop chance was reduced to 98% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41965 Monster spawn increase reached its maximum at turn 62886 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 561824 The monster class that cannot be genocided was nymph The monster class that was spawned more often: fungus or mold (freq bonus 2) The monster species that spawned more often: baron of hell (freq bonus 6) The monster species that spawned more often: cave bear (freq bonus 8) The monster species that spawned more often: marilith girlfriend (freq bonus 5) The monster species that spawned more often: frost beast (freq bonus 8) The monster species that spawned more often: dragon turtle (freq bonus 16) The monster species that spawned more often: vampiric warp fungus (freq bonus 4) The monster species that spawned more often: undead doom marine (freq bonus 12) The monster species that spawned more often: wand trove (freq bonus 6) The monster species that spawned more often: team nastytrap member (freq bonus 6) The monster species that spawned more often: frost bird (freq bonus 6) The monster species that spawned more often: nether hound (freq bonus 3) The monster species that spawned more often: tanuki (freq bonus 12) The monster species that spawned more often: locust swarm (freq bonus 4) The monster species that spawned more often: nondescript force patch (freq bonus 8) The monster species that spawned more often: bramble warp fungus (freq bonus 3) The monster species that spawned more often: black bat (freq bonus 4) The monster species that spawned more often: lava wall (freq bonus 10) The monster species that spawned more often: swamp ogre (freq bonus 6) The monster species that spawned more often: ultramarine mushroom (freq bonus 8) The monster species that spawned more often: decayed spore (freq bonus 6) The monster species that never randomly spawned: shard fungus The monster species that never randomly spawned: bulette The monster species that never randomly spawned: Conse The monster species that never randomly spawned: large chicken The monster species that never randomly spawned: giant crayfish The monster species that never randomly spawned: disenchanter stalk The monster species that never randomly spawned: son of Typhon The monster species that never randomly spawned: giant long-eared bat The monster species that never randomly spawned: purple force fungus The monster species that never randomly spawned: paraguay gatekeeper The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 15) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 25) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 2) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 4) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 4) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 10) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 4) Next attribute increase check would have come at turn 367 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1940) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...