Heliokopis, neutral male gnomish Wizard ----- -@..- |f--- |. | [Heliokopi the Evoker] St8 Dx12 Co11 In19 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Amulet drop chance was reduced to 74% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30832 Monster spawn increase reached its maximum at turn 54800 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 219153 The monster class that cannot be genocided was snake The monster class that was spawned more often: flying fish (freq bonus 1) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: cave giant (freq bonus 10) The monster species that spawned more often: sludge mushroom (freq bonus 12) The monster species that spawned more often: Elbereth's chosen one (freq bonus 4) The monster species that spawned more often: soft boiled eggman (freq bonus 10) The monster species that spawned more often: ermine (freq bonus 4) The monster species that spawned more often: charcoal force fungus (freq bonus 4) The monster species that spawned more often: stupid blonde girl (freq bonus 4) The monster species that spawned more often: real magma hound (freq bonus 14) The monster species that spawned more often: shard spore (freq bonus 5) The monster species that spawned more often: electro shocker (freq bonus 4) The monster species that spawned more often: shadow reaper (freq bonus 4) The monster species that spawned more often: lethe fungus (freq bonus 8) The monster species that spawned more often: time mushroom (freq bonus 8) The monster species that spawned more often: worker ant (freq bonus 6) The monster species that spawned more often: mould (freq bonus 8) The monster species that spawned more often: stygian fury (freq bonus 8) The monster species that spawned more often: real crystal hound (freq bonus 7) The monster species that spawned more often: spike patch (freq bonus 6) The monster species that spawned more often: Aline (freq bonus 4) The monster species that spawned more often: giant squid (freq bonus 3) The monster species that never randomly spawned: alien pod The monster species that never randomly spawned: Kostchtchie The monster species that never randomly spawned: nasty bar-lgura The monster species that never randomly spawned: Anakaris The monster species that never randomly spawned: undead librarian The monster species that never randomly spawned: mirror patch The monster species that never randomly spawned: lukus sephirah The monster species that never randomly spawned: Shub-Niggurath, Black Goat of the Woods The monster species that never randomly spawned: rothe The monster species that never randomly spawned: nexus stalk The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 46) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 20) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 2) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 8) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: falling boulder trap (freq bonus 6) Next attribute increase check would have come at turn 949 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...