Heliokopis, neutral male gnomish Wizard ---------- |.@......| |f..B...(. d |........| |........- ------.-#- [Heliokopi the Evoker] St6 Dx10 Co11 In16 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 26 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 96% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49202 Monster spawn increase reached its maximum at turn 76171 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 505470 The monster class that cannot be genocided was wraith The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: kender (freq bonus 12) The monster species that spawned more often: amagappa (freq bonus 12) The monster species that spawned more often: ðÐè"B{ø9ô•dY5», (freq bonus 5) The monster species that spawned more often: wolf cub (freq bonus 4) The monster species that spawned more often: dumb man (freq bonus 12) The monster species that spawned more often: The Heeled Topmodel (freq bonus 18) The monster species that spawned more often: salamander (freq bonus 2) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 5) The monster species that spawned more often: quantum stalk (freq bonus 4) The monster species that spawned more often: swamp fern sprout (freq bonus 24) The monster species that spawned more often: chaser shadow (freq bonus 6) The monster species that spawned more often: warty warp fungus (freq bonus 4) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 8) The monster species that spawned more often: Elena's combat boot (freq bonus 10) The monster species that spawned more often: flayer shaman (freq bonus 12) The monster species that spawned more often: Leutkak (freq bonus 8) The monster species that spawned more often: mint giant (freq bonus 3) The monster species that spawned more often: drilling kobold (freq bonus 8) The monster species that spawned more often: vacuum mushroom (freq bonus 3) The monster species that spawned more often: dungeon crawler (freq bonus 7) The monster species that never randomly spawned: petty mind flayer The monster species that never randomly spawned: marilith girlfriend The monster species that never randomly spawned: Policeman Kaptain The monster species that never randomly spawned: attacker The monster species that never randomly spawned: Sabrina's plateau boot The monster species that never randomly spawned: adventurer naga hatchling The monster species that never randomly spawned: turbo chicken The monster species that never randomly spawned: ferrous terror The monster species that never randomly spawned: Gai Mite The monster species that never randomly spawned: evasive fox The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 55) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 19) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 16) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 30) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 7) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 5) Next attribute increase check would have come at turn 1015 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (419) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...