Heliokopis, neutral male gnomish Wizard -- -- |. $| |.[.| |¯.f| |.@.| |#..| --.- [Heliokopi the Evoker] St8 Dx13 Co12 In14 Wi5 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 39 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 73% Ring drop chance was reduced to 65% Wand drop chance was reduced to 93% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26662 Monster spawn increase reached its maximum at turn 55917 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 183084 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: cyberdemon (freq bonus 10) The monster species that spawned more often: robo turret (freq bonus 4) The monster species that spawned more often: giant fire ant (freq bonus 4) The monster species that spawned more often: fire lich (freq bonus 24) The monster species that spawned more often: petrolich (freq bonus 3) The monster species that spawned more often: cursed spore (freq bonus 18) The monster species that spawned more often: weapon trapper (freq bonus 5) The monster species that spawned more often: weary-looking traveler (freq bonus 5) The monster species that spawned more often: undead lichen (freq bonus 4) The monster species that spawned more often: hairy colony (freq bonus 4) The monster species that spawned more often: frogman leader (freq bonus 16) The monster species that spawned more often: big boo (freq bonus 5) The monster species that spawned more often: ettin zombie (freq bonus 6) The monster species that spawned more often: teacher in coma (freq bonus 6) The monster species that spawned more often: chaser shadow (freq bonus 10) The monster species that spawned more often: highway cattle (freq bonus 4) The monster species that spawned more often: egyptian pharao (freq bonus 18) The monster species that spawned more often: young adult shimmering dragon (freq bonus 6) The monster species that spawned more often: evil mage (freq bonus 5) The monster species that spawned more often: pig (freq bonus 12) The monster species that never randomly spawned: Kristin's super-high lady shoe The monster species that never randomly spawned: ghost beamer The monster species that never randomly spawned: false warp patch The monster species that never randomly spawned: demon cheater The monster species that never randomly spawned: nasty monster The monster species that never randomly spawned: rougelike The monster species that never randomly spawned: journeyman dark wall The monster species that never randomly spawned: daylight The monster species that never randomly spawned: grey snake The monster species that never randomly spawned: eggman The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 38) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 56) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 21) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 11) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 2) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 62) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 33) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 1) Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (385) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...