Heliokopis, neutral male gnomish Wizard -----.- |....@| |...f.| |....d| |.....| ---.--- [Heliokopi the Evoker] St7 Dx19 Co18 In13 Wi10 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 229 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 11 Book drop chance was reduced to 90% Scroll drop chance was reduced to 90% Ring drop chance was reduced to 84% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 75% Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18141 Monster spawn increase reached its maximum at turn 26053 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 163214 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: gravity stalk (freq bonus 16) The monster species that spawned more often: mud kobold (freq bonus 4) The monster species that spawned more often: fake mold (freq bonus 9) The monster species that spawned more often: unearthly drow (freq bonus 8) The monster species that spawned more often: eraser monster (freq bonus 10) The monster species that spawned more often: Tobi (freq bonus 8) The monster species that spawned more often: blink stalk (freq bonus 12) The monster species that spawned more often: petty velociraptor (freq bonus 2) The monster species that spawned more often: Yasaman (freq bonus 4) The monster species that spawned more often: nightmare unicorn (freq bonus 26) The monster species that spawned more often: kagami mochi (freq bonus 7) The monster species that spawned more often: rainbow force fungus (freq bonus 12) The monster species that spawned more often: jungle ape (freq bonus 3) The monster species that spawned more often: five of spades (freq bonus 2) The monster species that spawned more often: large cockroach (freq bonus 6) The monster species that spawned more often: Judge Fear (freq bonus 3) The monster species that spawned more often: poliwag (freq bonus 3) The monster species that spawned more often: Little Marie (freq bonus 4) The monster species that spawned more often: normal human (freq bonus 2) The monster species that spawned more often: undead scientist (freq bonus 6) The monster species that never randomly spawned: shimmering draconian The monster species that never randomly spawned: cursed spirit The monster species that never randomly spawned: onanocter 9h The monster species that never randomly spawned: icky face The monster species that never randomly spawned: mortai The monster species that never randomly spawned: Underwater Sabrina The monster species that never randomly spawned: multicolor light The monster species that never randomly spawned: raging orc The monster species that never randomly spawned: animated bronze statue The monster species that never randomly spawned: nondescript warp patch The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 21) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 11) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 31) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 11) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 5) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 67) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 11) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 19) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 1) Next attribute increase check would have come at turn 1321 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (401) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...