Heliokopis, neutral male gnomish Wizard -----.- ---......| |........| |........| |......... |@f....$.| --- .....| ------ [Heliokopi the Evoker] St4 Dx11 Co21 In18 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? (2x) You don't have anything to eat. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 64% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15079 Monster spawn increase reached its maximum at turn 35552 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 369294 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: eight of diamonds (freq bonus 16) The monster species that spawned more often: zouthy (freq bonus 2) The monster species that spawned more often: umbrellarina (freq bonus 5) The monster species that spawned more often: sticky warp fungus (freq bonus 3) The monster species that spawned more often: giant pygmy blowdart (freq bonus 6) The monster species that spawned more often: being moose (freq bonus 6) The monster species that spawned more often: abyss worm mass (freq bonus 6) The monster species that spawned more often: brown bear (freq bonus 2) The monster species that spawned more often: luck flayer (freq bonus 8) The monster species that spawned more often: hot lava blob (freq bonus 3) The monster species that spawned more often: Sarah's hugging boot (freq bonus 3) The monster species that spawned more often: priest (freq bonus 4) The monster species that spawned more often: wood elf (freq bonus 8) The monster species that spawned more often: hidden elf (freq bonus 8) The monster species that spawned more often: mountain pack centaur (freq bonus 20) The monster species that spawned more often: mirror vortex (freq bonus 3) The monster species that spawned more often: Dora's sneaker (freq bonus 2) The monster species that spawned more often: grey cyborg (freq bonus 4) The monster species that spawned more often: rusty coins (freq bonus 8) The monster species that spawned more often: ill spore (freq bonus 12) The monster species that never randomly spawned: giant sludge shoggoth The monster species that never randomly spawned: floating permamimic The monster species that never randomly spawned: desert colony The monster species that never randomly spawned: fire grue The monster species that never randomly spawned: fliction trove The monster species that never randomly spawned: red warp fungus The monster species that never randomly spawned: domestic giant The monster species that never randomly spawned: a-type The monster species that never randomly spawned: chaser shadow The monster species that never randomly spawned: plasma patch The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 6) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 28) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 2) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 14) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 16) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 11) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 13) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 47) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 2) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 102) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 8) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this trap was always invisible: menu trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 1) Next attribute increase check would have come at turn 475 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (173) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...