Heliokopis, neutral male gnomish Wizard -------- |..@...| ....f..| |......| -------- [Heliokopi the Evoker] St8 Dx9 Co14 In23 Wi10 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 19 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 77% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 88% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15630 Monster spawn increase reached its maximum at turn 67910 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 605568 The monster class that cannot be genocided was wraith The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: ruby golem (freq bonus 6) The monster species that spawned more often: plasma colony (freq bonus 4) The monster species that spawned more often: big flying baby (freq bonus 4) The monster species that spawned more often: ooze spirit (freq bonus 6) The monster species that spawned more often: stone ooze (freq bonus 2) The monster species that spawned more often: slime force patch (freq bonus 3) The monster species that spawned more often: panotty (freq bonus 8) The monster species that spawned more often: Corina's stiletto boot (freq bonus 2) The monster species that spawned more often: dark sailor (freq bonus 4) The monster species that spawned more often: nethackbrass horror (freq bonus 12) The monster species that spawned more often: fire spirit (freq bonus 6) The monster species that spawned more often: snore mold (freq bonus 24) The monster species that spawned more often: gray yeek (freq bonus 6) The monster species that spawned more often: red laser (freq bonus 3) The monster species that spawned more often: elf-lord (freq bonus 3) The monster species that spawned more often: undead cavewoman (freq bonus 2) The monster species that spawned more often: giant red frog (freq bonus 10) The monster species that spawned more often: adult tatzelworm (freq bonus 3) The monster species that spawned more often: normal dwarf (freq bonus 6) The monster species that spawned more often: lightning lizard (freq bonus 6) The monster species that never randomly spawned: swamp inhabitant The monster species that never randomly spawned: jaguar The monster species that never randomly spawned: immobile force fungus The monster species that never randomly spawned: elf battlemaster The monster species that never randomly spawned: Laurens The monster species that never randomly spawned: Bear-Man The monster species that never randomly spawned: sparkling mushroom The monster species that never randomly spawned: real nether lich The monster species that never randomly spawned: angry watchman The monster species that never randomly spawned: wierdo terror The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: yellow sweets ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 20) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 19) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 3) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 99) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 6) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 43) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 1) Next attribute increase check would have come at turn 1848 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (304) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...