Heliokopis, neutral male gnomish Wizard ---- |..| +.@| |f.| ---- [Heliokopi the Evoker] St10 Dx4 Co9 In11 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 92% Ring drop chance was reduced to 53% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14903 Monster spawn increase reached its maximum at turn 32945 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 713304 The monster class that cannot be genocided was xorn The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: centaurtrice (freq bonus 6) The monster species that spawned more often: shaped growth (freq bonus 6) The monster species that spawned more often: mohat (freq bonus 3) The monster species that spawned more often: Iggy (freq bonus 4) The monster species that spawned more often: black ape (freq bonus 5) The monster species that spawned more often: teal stalk (freq bonus 3) The monster species that spawned more often: colorless force fungus (freq bonus 10) The monster species that spawned more often: irresistible warp patch (freq bonus 4) The monster species that spawned more often: petro trove (freq bonus 3) The monster species that spawned more often: software bug (freq bonus 8) The monster species that spawned more often: The Borshin (freq bonus 2) The monster species that spawned more often: voracious kraken (freq bonus 4) The monster species that spawned more often: volt colony (freq bonus 16) The monster species that spawned more often: crimson warp fungus (freq bonus 10) The monster species that spawned more often: infinite air elemental (freq bonus 3) The monster species that spawned more often: ghost gloam (freq bonus 10) The monster species that spawned more often: draugr deathlord (freq bonus 2) The monster species that spawned more often: animated irregular heel (freq bonus 3) The monster species that spawned more often: boil-covered wretch (freq bonus 2) The monster species that spawned more often: petty greener springy (freq bonus 8) The monster species that never randomly spawned: pleasing patch The monster species that never randomly spawned: pile of rare gold coins The monster species that never randomly spawned: night naga hatchling The monster species that never randomly spawned: tomb viper The monster species that never randomly spawned: ice ape The monster species that never randomly spawned: clear mewlip The monster species that never randomly spawned: quantum stalk The monster species that never randomly spawned: blue laser The monster species that never randomly spawned: faunungol The monster species that never randomly spawned: Friederike's hugging boot The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 12) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 43) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 10) The RNG hath decreed that this item was generated more often: force pike (long gray spear, freq bonus 16) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 11) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 3) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 10) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 4) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 3) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 3) Next attribute increase check would have come at turn 292 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (410) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...