Heliokopis, neutral male gnomish Wizard -- --- |...@| ...f.| |....| .°...| |....| |....| ------ [Heliokopi the Evoker] St9 Dx9 Co19 In13 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 62% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22702 Monster spawn increase reached its maximum at turn 38813 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 125120 The monster class that cannot be genocided was blob The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: deformed cat (freq bonus 15) The monster species that spawned more often: manticat (freq bonus 7) The monster species that spawned more often: ego eraser monster (freq bonus 3) The monster species that spawned more often: novice warrior (freq bonus 5) The monster species that spawned more often: noblewoman (freq bonus 12) The monster species that spawned more often: bramble fungus (freq bonus 12) The monster species that spawned more often: metal smasher (freq bonus 3) The monster species that spawned more often: baby river hog (freq bonus 5) The monster species that spawned more often: mutated rothe (freq bonus 18) The monster species that spawned more often: chaos elemental (freq bonus 3) The monster species that spawned more often: Shaqtari (freq bonus 4) The monster species that spawned more often: giant forest dragonfly (freq bonus 4) The monster species that spawned more often: vacuum patch (freq bonus 10) The monster species that spawned more often: werelich (freq bonus 3) The monster species that spawned more often: agent black force patch (freq bonus 3) The monster species that spawned more often: heaven penetrator (freq bonus 3) The monster species that spawned more often: blubbering idiot (freq bonus 16) The monster species that spawned more often: grey icky thing (freq bonus 2) The monster species that spawned more often: mimic lizard (freq bonus 2) The monster species that spawned more often: wainrider (freq bonus 3) The monster species that never randomly spawned: ten of clubs The monster species that never randomly spawned: spike colony The monster species that never randomly spawned: adult sky dragon The monster species that never randomly spawned: grenade launcher The monster species that never randomly spawned: adult golden dragon The monster species that never randomly spawned: shiver The monster species that never randomly spawned: blade urchin The monster species that never randomly spawned: murk dweller The monster species that never randomly spawned: blood witch The monster species that never randomly spawned: thematic fire elemental The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 40) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 20) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 103) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 5) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 10) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 13) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 6) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 36) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 4) Next attribute increase check would have come at turn 937 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...