Heliokopis, neutral male gnomish Wizard ---------- |........| |........| |........| |........| |.f......| ..@......| |........| |........| ---------- [Heliokopi the Evoker] St3 Dx14 Co12 In11 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? (2x) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 305 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 67% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45405 Monster spawn increase reached its maximum at turn 86778 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 356550 The monster class that cannot be genocided was zombie The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: undead goff (freq bonus 8) The monster species that spawned more often: draconic quylthulg (freq bonus 21) The monster species that spawned more often: Bianca (freq bonus 8) The monster species that spawned more often: lavender spore (freq bonus 5) The monster species that spawned more often: secluded growth (freq bonus 5) The monster species that spawned more often: torchblaze (freq bonus 18) The monster species that spawned more often: meowth (freq bonus 5) The monster species that spawned more often: luminary terminal (freq bonus 32) The monster species that spawned more often: fiendish warlock (freq bonus 5) The monster species that spawned more often: Dora's sneaker (freq bonus 10) The monster species that spawned more often: dementor master (freq bonus 3) The monster species that spawned more often: Windows Vista (freq bonus 4) The monster species that spawned more often: adventurous wizard (freq bonus 7) The monster species that spawned more often: bad mushroom (freq bonus 4) The monster species that spawned more often: tasloi lookout (freq bonus 18) The monster species that spawned more often: hammer of the underworld (freq bonus 5) The monster species that spawned more often: greenish beetle (freq bonus 5) The monster species that spawned more often: strip mine (freq bonus 6) The monster species that spawned more often: Uno (freq bonus 4) The monster species that spawned more often: forest orc (freq bonus 4) The monster species that never randomly spawned: droning ufo part The monster species that never randomly spawned: master punisher The monster species that never randomly spawned: big disenchanter The monster species that never randomly spawned: annoying fish The monster species that never randomly spawned: large cat The monster species that never randomly spawned: Baschdi Deathstrike The monster species that never randomly spawned: Ryoko the Space Pirate The monster species that never randomly spawned: metal black The monster species that never randomly spawned: police officer The monster species that never randomly spawned: Josefine The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: black dress ((null)) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 6) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 33) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 13) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 36) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 16) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 2) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 3) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 11) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 8) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 13) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this trap was always invisible: statue trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 4) Next attribute increase check would have come at turn 1085 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (182) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...