Heliokopis, neutral male gnomish Wizard ----- -----....----- |............| |............| ............| |............| |............| |............. |.@..........| |..f.........| -----....----- ----- [Heliokopi the Evoker] St7 Dx14 Co12 In10 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 84% chance Ring drop chance was reduced to 61% Wand drop chance was reduced to 88% Concealing monsters were spawned underneath items 11% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20981 Monster spawn increase reached its maximum at turn 115291 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 892925 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: venom colony (freq bonus 4) The monster species that spawned more often: demitwen (freq bonus 18) The monster species that spawned more often: draugrog (freq bonus 6) The monster species that spawned more often: undead death eater (freq bonus 3) The monster species that spawned more often: ruby dragon (freq bonus 6) The monster species that spawned more often: Laura (freq bonus 4) The monster species that spawned more often: master vampire (freq bonus 10) The monster species that spawned more often: noxious mushroom patch (freq bonus 4) The monster species that spawned more often: undead rocker (freq bonus 12) The monster species that spawned more often: food trove (freq bonus 6) The monster species that spawned more often: upper spinner (freq bonus 7) The monster species that spawned more often: netzah sephirah (freq bonus 5) The monster species that spawned more often: super-old purple dragon (freq bonus 4) The monster species that spawned more often: aqua turret (freq bonus 3) The monster species that spawned more often: frozen ice block (freq bonus 4) The monster species that spawned more often: abyss fly (freq bonus 9) The monster species that spawned more often: antimagic turret (freq bonus 3) The monster species that spawned more often: glare mold (freq bonus 4) The monster species that spawned more often: mountain kobold (freq bonus 5) The monster species that spawned more often: rust spitter (freq bonus 5) The monster species that never randomly spawned: hole ogre The monster species that never randomly spawned: greener spider The monster species that never randomly spawned: mine-dog The monster species that never randomly spawned: paralyzed ufo part The monster species that never randomly spawned: cuntgun turret The monster species that never randomly spawned: disintegrating sphere The monster species that never randomly spawned: eel-lizard The monster species that never randomly spawned: petty tunnel wight The monster species that never randomly spawned: grandmaster colony lichen The monster species that never randomly spawned: totally bad warp fungus The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 110) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 11) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 16) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 9) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 3) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 3) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 12) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Boulders/Statues (freq bonus 75) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: menu trap (freq bonus 4) Next attribute increase check would have come at turn 1003 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (534) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...