Heliokopis, neutral male gnomish Wizard ------- |....@| |....f| |..... |...$.| |.....| |.....| ......| |.....| ------- [Heliokopi the Evoker] St6 Dx11 Co13 In18 Wi11 Ch5 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29790 Monster spawn increase reached its maximum at turn 74350 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 825944 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: lilac mold (freq bonus 6) The monster species that spawned more often: Inspector Lieutenant (freq bonus 16) The monster species that spawned more often: black numenorean (freq bonus 5) The monster species that spawned more often: evasive airborne parrot (freq bonus 3) The monster species that spawned more often: cyclone rider (freq bonus 8) The monster species that spawned more often: cancel vortex (freq bonus 10) The monster species that spawned more often: illithid (freq bonus 6) The monster species that spawned more often: mana monster (freq bonus 12) The monster species that spawned more often: sloppy spore (freq bonus 6) The monster species that spawned more often: great ice wyrm (freq bonus 4) The monster species that spawned more often: genin (freq bonus 12) The monster species that spawned more often: special force patch (freq bonus 5) The monster species that spawned more often: clock mold (freq bonus 6) The monster species that spawned more often: geology ghost (freq bonus 9) The monster species that spawned more often: petro colony (freq bonus 3) The monster species that spawned more often: petty brute (freq bonus 5) The monster species that spawned more often: black mushroom patch (freq bonus 8) The monster species that spawned more often: wrinkled spore (freq bonus 6) The monster species that spawned more often: black slime (freq bonus 12) The monster species that spawned more often: cat mummy (freq bonus 6) The monster species that never randomly spawned: minx The monster species that never randomly spawned: asiyah sephirah The monster species that never randomly spawned: fire devil The monster species that never randomly spawned: church preacher The monster species that never randomly spawned: speedrubber The monster species that never randomly spawned: gnome illusionist The monster species that never randomly spawned: crystal colony The monster species that never randomly spawned: bouncer rubber The monster species that never randomly spawned: irresistible warp fungus The monster species that never randomly spawned: ash clannfear The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 25) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 12) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 31) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 20) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 9) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 2) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 45) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 1) Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (443) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - light 1 divine 0% 100% c - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...