Heliokopis, neutral male gnomish Wizard --- -- |@...| |.f... |....| ------ [Heliokopi the Evoker] St7 Dx13 Co13 In14 Wi11 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 143 Monsters only dropped their musable items with 76% chance Ring drop chance was reduced to 97% Potion drop chance was reduced to 95% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95910 Monster spawn increase reached its maximum at turn 117507 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 381391 The monster class that cannot be genocided was piercer The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: dark young (freq bonus 6) The monster species that spawned more often: giant badger (freq bonus 8) The monster species that spawned more often: eastern rainbowfly (freq bonus 8) The monster species that spawned more often: petty scary monster (freq bonus 8) The monster species that spawned more often: pale archer (freq bonus 6) The monster species that spawned more often: taser turret (freq bonus 3) The monster species that spawned more often: red putty (freq bonus 8) The monster species that spawned more often: rotated shaman (freq bonus 4) The monster species that spawned more often: Xinvirae (freq bonus 3) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 6) The monster species that spawned more often: Pazuzu (freq bonus 10) The monster species that spawned more often: giant killer bee (freq bonus 8) The monster species that spawned more often: mine layer (freq bonus 10) The monster species that spawned more often: agate force fungus (freq bonus 3) The monster species that spawned more often: chinese lady (freq bonus 10) The monster species that spawned more often: darkness ghost (freq bonus 8) The monster species that spawned more often: space monster (freq bonus 14) The monster species that spawned more often: gryphon (freq bonus 3) The monster species that spawned more often: ogre thief (freq bonus 3) The monster species that spawned more often: golden fungus (freq bonus 4) The monster species that never randomly spawned: termite The monster species that never randomly spawned: itchies The monster species that never randomly spawned: hot dog The monster species that never randomly spawned: ant The monster species that never randomly spawned: Mister PHP Book The monster species that never randomly spawned: ace of hearts The monster species that never randomly spawned: Amelje The monster species that never randomly spawned: golden force patch The monster species that never randomly spawned: super-old purple dragon The monster species that never randomly spawned: shadow breeder The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 19) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 10) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 7) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 144) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 19) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 2) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 74) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 2) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 4) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 43) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 1) Next attribute increase check would have come at turn 707 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (498) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...