Heliokopis, neutral male gnomish Wizard ----.---- +.......+ |.....f.| |......@. --------- [Heliokopi the Evoker] St13 Dx7 Co11 In13 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 83% Ring drop chance was reduced to 82% Wand drop chance was reduced to 51% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 76% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37225 Monster spawn increase reached its maximum at turn 59590 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1207870 The monster class that cannot be genocided was mimic The monster class that was spawned more often: mummy (freq bonus 16) The monster species that spawned more often: Gunnhild's General Store (freq bonus 36) The monster species that spawned more often: magma demon (freq bonus 36) The monster species that spawned more often: large harpy (freq bonus 18) The monster species that spawned more often: Angel (freq bonus 36) The monster species that spawned more often: group dwarf (freq bonus 18) The monster species that spawned more often: plasma vortex (freq bonus 17) The monster species that spawned more often: Egas (freq bonus 18) The monster species that spawned more often: cerulean fungus (freq bonus 23) The monster species that spawned more often: crueltrainer (freq bonus 34) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 23) The monster species that spawned more often: water-using dragon (freq bonus 34) The monster species that spawned more often: forbidden arts centaur (freq bonus 19) The monster species that spawned more often: elven smoker (freq bonus 76) The monster species that spawned more often: bile demon (freq bonus 46) The monster species that spawned more often: spectre (freq bonus 19) The monster species that spawned more often: healing stalk (freq bonus 19) The monster species that spawned more often: big bear (freq bonus 40) The monster species that spawned more often: werewolf (freq bonus 18) The monster species that spawned more often: lion man (freq bonus 17) The monster species that spawned more often: iguana (freq bonus 36) The monster species that never randomly spawned: acid hound The monster species that never randomly spawned: cyan fungus The monster species that never randomly spawned: bullywug shaman The monster species that never randomly spawned: karmic colony The monster species that never randomly spawned: black muzzle The monster species that never randomly spawned: dark dwarven priest The monster species that never randomly spawned: yellow spore The monster species that never randomly spawned: undead nymph The monster species that never randomly spawned: novice shaman The monster species that never randomly spawned: clear hound The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 6) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 52) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 18) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 18) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 19) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 4) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 2) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 1) Next attribute increase check would have come at turn 1073 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (489) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...