Heliokopis, neutral male gnomish Wizard --------- .....$... |..f@...| ......... |.d....!| -------+- [Heliokopi the Evoker] St12 Dx12 Co14 In8 Wi10 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 92% chance Ring drop chance was reduced to 74% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 44% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45638 Monster spawn increase reached its maximum at turn 109943 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 756364 The monster class that cannot be genocided was troll The monster class that was spawned more often: wraith (freq bonus 4) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: giant garbage rat (freq bonus 12) The monster species that spawned more often: rancid defiler (freq bonus 20) The monster species that spawned more often: raging ogre (freq bonus 6) The monster species that spawned more often: gremffin (freq bonus 9) The monster species that spawned more often: huge white bat (freq bonus 7) The monster species that spawned more often: lurker above (freq bonus 14) The monster species that spawned more often: sulfuric acid cloud (freq bonus 30) The monster species that spawned more often: bleeder (freq bonus 24) The monster species that spawned more often: ace of spades (freq bonus 6) The monster species that spawned more often: gnoll warrior (freq bonus 5) The monster species that spawned more often: elemental (freq bonus 6) The monster species that spawned more often: sky dragon (freq bonus 20) The monster species that spawned more often: porter permamimic (freq bonus 6) The monster species that spawned more often: reddish mushroom (freq bonus 14) The monster species that spawned more often: braad spider (freq bonus 10) The monster species that spawned more often: animator (freq bonus 6) The monster species that spawned more often: Baalzeguy (freq bonus 7) The monster species that spawned more often: magma elemental (freq bonus 8) The monster species that spawned more often: Anne's sneaker (freq bonus 6) The monster species that spawned more often: wererat (freq bonus 24) The monster species that never randomly spawned: harrowbark wandle The monster species that never randomly spawned: blue bear The monster species that never randomly spawned: islander The monster species that never randomly spawned: tanuki The monster species that never randomly spawned: black growth The monster species that never randomly spawned: clay stalk The monster species that never randomly spawned: criminal of the service The monster species that never randomly spawned: vampire ambusher The monster species that never randomly spawned: special warp patch The monster species that never randomly spawned: smoke spirit The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 38) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 8) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 7) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 209) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 27) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 28) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 11) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 11) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 3) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 34) Next attribute increase check would have come at turn 1640 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (43) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...