Heliokopis, neutral male gnomish Wizard ------------ |....#.....|#### ##|.#.........,,,# #,,...#......#|#### ###,#|%.........| ----------- #,,,#------------ ##|...%..@@.| #,### #,.......@@@| -----#--,# ####,|.........| |......|,#### ### #,,,,|......(.{| |.......,,,,,# ##---.-----# ###,###|.........| |.%....|,###,## ---------- ###,........-# #,,,# |.......f.| |......|,# #,,,# |........| #,,%|.......|######,## ----------- |.......## ##,## |.....<..|###,##|........,,,,,,,# |......| #,,,# |.........,,,,# ---------######## -------- ##,##|........|##### ##,,|........| ##,.........| ##---------- [Heliokopi the Evoker] St10 Dx12 Co21 In21 Wi9 Ch10 WizGnoMalNeu Dlvl:1 $12 HP-4(16) Pw30(30) AC9 Exp1 T198 Latest messages y - a figurine of a disintegration trove {1}. You feel a very feminine aura! The squeaking girl hits you! [-1 -> 15] The squeaking girl touches you! [-1 -> 14] [-5 -> 9] The farting boy picks up 10 slime molds {5}. You just miss the squeaking girl. The squeaking girl hits you! [-1 -> 8] The squeaking girl touches you! [-1 -> 7] [-1 -> 6] The farting girl wields a wedged little-girl sandal {1}! The farting girl swings her wedged little-girl sandal. The massive wedge heel thunders painfully on your head! [-1 -> 5] The farting girl hits you! You die... Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 92% chance Ring drop chance was reduced to 80% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 82% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37275 Monster spawn increase reached its maximum at turn 51688 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1096686 The monster class that cannot be genocided was Keystone Kop Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: piercer (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: grandmaster spore lichen (freq bonus 3) The monster species that spawned more often: translucent mold (freq bonus 6) The monster species that spawned more often: brown centipede (freq bonus 3) The monster species that spawned more often: borloth (freq bonus 3) The monster species that spawned more often: noxious jelly (freq bonus 12) The monster species that spawned more often: white light (freq bonus 4) The monster species that spawned more often: Jil (freq bonus 7) The monster species that spawned more often: wand permamimic (freq bonus 4) The monster species that spawned more often: improved destruction dino (freq bonus 6) The monster species that spawned more often: deceiving mushroom (freq bonus 24) The monster species that spawned more often: armed migo queen (freq bonus 5) The monster species that spawned more often: ghastly soul (freq bonus 4) The monster species that spawned more often: decayed force patch (freq bonus 4) The monster species that spawned more often: weedle (freq bonus 12) The monster species that spawned more often: green firebird (freq bonus 4) The monster species that spawned more often: armored rubber (freq bonus 32) The monster species that spawned more often: pustulent force patch (freq bonus 4) The monster species that spawned more often: possessed guard (freq bonus 6) The monster species that spawned more often: Detective Sergeant (freq bonus 20) The monster species that spawned more often: black flower (freq bonus 6) The monster species that never randomly spawned: knapsack lamb The monster species that never randomly spawned: warty patch The monster species that never randomly spawned: giant force ant The monster species that never randomly spawned: undead medium The monster species that never randomly spawned: writhing mass of primal chaos The monster species that never randomly spawned: counter ace The monster species that never randomly spawned: snugga The monster species that never randomly spawned: team ant member The monster species that never randomly spawned: frybone The monster species that never randomly spawned: the Largest Giant The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 13) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 13) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 12) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 20) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 16) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 20) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 52) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 4) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 91) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this trap was always invisible: dart trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 2) Next attribute increase check would have come at turn 361 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You were magic-protected You leeched mana You had infravision You had 1292 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (58) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 99% b - resist poison 1 protect 0% 99% c - wizard lock 2 matter 0% 99% d - magic missile 3 attack 0% 199% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) vanish 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (25 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...