Heliokopis, neutral male gnomish Wizard ---- ..| -..| |@.| |.f| -..| ..| ---- [Heliokopi the Evoker] St6 Dx10 Co10 In12 Wi8 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 42 Gem identification only worked 100 times out of 151 Ring drop chance was reduced to 75% Wand drop chance was reduced to 70% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25783 Monster spawn increase reached its maximum at turn 81770 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 957776 The monster class that cannot be genocided was light The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: unrepentant undead (freq bonus 3) The monster species that spawned more often: real cold hound (freq bonus 7) The monster species that spawned more often: carrion crawler (freq bonus 6) The monster species that spawned more often: man-bat (freq bonus 5) The monster species that spawned more often: death brawler (freq bonus 16) The monster species that spawned more often: grey wraith (freq bonus 16) The monster species that spawned more often: phase mold (freq bonus 5) The monster species that spawned more often: Lynkhab (freq bonus 6) The monster species that spawned more often: guardian nymph (freq bonus 8) The monster species that spawned more often: thick roper (freq bonus 7) The monster species that spawned more often: flounder (freq bonus 6) The monster species that spawned more often: duergar king (freq bonus 5) The monster species that spawned more often: petit mimic (freq bonus 8) The monster species that spawned more often: starwars fighter (freq bonus 5) The monster species that spawned more often: highway sharpshooter (freq bonus 4) The monster species that spawned more often: martian cylinder (freq bonus 24) The monster species that spawned more often: bloody lawyer (freq bonus 4) The monster species that spawned more often: island nymph (freq bonus 20) The monster species that spawned more often: bard (freq bonus 12) The monster species that spawned more often: battle maiden (freq bonus 4) The monster species that never randomly spawned: hairy force patch The monster species that never randomly spawned: nondescript spore The monster species that never randomly spawned: sucker patch The monster species that never randomly spawned: hardload turret The monster species that never randomly spawned: baby blue dragon The monster species that never randomly spawned: glare force fungus The monster species that never randomly spawned: jet unicorn The monster species that never randomly spawned: tree spore The monster species that never randomly spawned: bloodseeker The monster species that never randomly spawned: sludge growth The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: asian pear ((null)) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 4) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 14) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 2) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 5) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 11) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 2) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 5) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 2) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 88) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 8) Next attribute increase check would have come at turn 1420 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (353) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...