Heliokopis, neutral male gnomish Wizard ----- |@f.. |...| |...+ --.-- [Heliokopi the Evoker] St10 Dx17 Co10 In25 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Unknown command ' '. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 42% Potion drop chance was reduced to 67% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32325 Monster spawn increase reached its maximum at turn 48071 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 77375 The monster class that cannot be genocided was mimic The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: tough trove (freq bonus 4) The monster species that spawned more often: albino roach (freq bonus 4) The monster species that spawned more often: karmic spore (freq bonus 4) The monster species that spawned more often: chaos sister (freq bonus 6) The monster species that spawned more often: thick prostitute (freq bonus 4) The monster species that spawned more often: corpser (freq bonus 5) The monster species that spawned more often: croc-man (freq bonus 3) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 4) The monster species that spawned more often: lilac warp patch (freq bonus 3) The monster species that spawned more often: fock mole (freq bonus 4) The monster species that spawned more often: petty roc (freq bonus 2) The monster species that spawned more often: mediator (freq bonus 4) The monster species that spawned more often: unknown turret (freq bonus 5) The monster species that spawned more often: sepia spore (freq bonus 2) The monster species that spawned more often: goldeen (freq bonus 2) The monster species that spawned more often: poison vortex (freq bonus 8) The monster species that spawned more often: spirit lich (freq bonus 7) The monster species that spawned more often: static force leprechaun (freq bonus 10) The monster species that spawned more often: ego-troll mummy (freq bonus 7) The monster species that spawned more often: legged whale (freq bonus 10) The monster species that never randomly spawned: Metal-elf The monster species that never randomly spawned: phantom The monster species that never randomly spawned: nightwing The monster species that never randomly spawned: giant rat The monster species that never randomly spawned: Elsa The monster species that never randomly spawned: Unsatiable Eater The monster species that never randomly spawned: hole warp fungus The monster species that never randomly spawned: charger The monster species that never randomly spawned: twisted sylph The monster species that never randomly spawned: phasing frost giant The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 4) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 20) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 8) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 9) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 3) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 65) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 46) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 1) Next attribute increase check would have come at turn 1165 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (501) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...