Heliokopis, neutral male gnomish Wizard ----+--.--- +.........| |.........| |....f....| |...@.....| ----------- [Heliokopi the Evoker] St8 Dx10 Co13 In13 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 78% Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23866 Monster spawn increase reached its maximum at turn 34357 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 149040 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: porter xorn (freq bonus 3) The monster species that spawned more often: sliming trove (freq bonus 5) The monster species that spawned more often: anger (freq bonus 2) The monster species that spawned more often: water stalk (freq bonus 3) The monster species that spawned more often: ninja boy (freq bonus 8) The monster species that spawned more often: eight of diamonds (freq bonus 12) The monster species that spawned more often: great storm wyrm (freq bonus 4) The monster species that spawned more often: felwing (freq bonus 4) The monster species that spawned more often: swarming sneak thief (freq bonus 2) The monster species that spawned more often: plague bat (freq bonus 6) The monster species that spawned more often: blue-red force patch (freq bonus 7) The monster species that spawned more often: wooden colony (freq bonus 7) The monster species that spawned more often: large visor snake (freq bonus 6) The monster species that spawned more often: pink parasite (freq bonus 6) The monster species that spawned more often: armadillo (freq bonus 9) The monster species that spawned more often: incanting spirit (freq bonus 6) The monster species that spawned more often: totally bad patch (freq bonus 2) The monster species that spawned more often: great wyrm of thunder (freq bonus 2) The monster species that spawned more often: petty jungle hunter (freq bonus 3) The monster species that spawned more often: grotesque (freq bonus 3) The monster species that never randomly spawned: training kobold The monster species that never randomly spawned: gray sentai The monster species that never randomly spawned: cat mummy The monster species that never randomly spawned: haunted tiger The monster species that never randomly spawned: race X The monster species that never randomly spawned: silver patch The monster species that never randomly spawned: Marleen The monster species that never randomly spawned: hell hound pup The monster species that never randomly spawned: beast of Nurgle The monster species that never randomly spawned: mecha leo The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 3) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 8) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 17) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 17) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 2) Next attribute increase check would have come at turn 553 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (359) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...