Heliokopis, neutral male gnomish Wizard ---------------- .....$....f....| |.......r..@...| |..............| ---------------- [Heliokopi the Evoker] St6 Dx7 Co3 In10 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 144 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 28 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 68% chance Wand drop chance was reduced to 88% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 91% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34635 Monster spawn increase reached its maximum at turn 52702 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 55040 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: lightningjaw (freq bonus 2) The monster species that spawned more often: estrella girl (freq bonus 24) The monster species that spawned more often: minotaur priestess (freq bonus 14) The monster species that spawned more often: reaper force fungus (freq bonus 6) The monster species that spawned more often: gore patch (freq bonus 3) The monster species that spawned more often: brown growth (freq bonus 6) The monster species that spawned more often: spike piercer (freq bonus 2) The monster species that spawned more often: deep gnome digger (freq bonus 2) The monster species that spawned more often: baelnorn (freq bonus 4) The monster species that spawned more often: adventurer spore (freq bonus 3) The monster species that spawned more often: thorn fungus (freq bonus 2) The monster species that spawned more often: sue fungus (freq bonus 4) The monster species that spawned more often: bright white force patch (freq bonus 5) The monster species that spawned more often: army ant (freq bonus 2) The monster species that spawned more often: quantum spore (freq bonus 10) The monster species that spawned more often: dangerous large eel (freq bonus 6) The monster species that spawned more often: Johanetta's rough-sole sneaker (freq bonus 7) The monster species that spawned more often: suxxor permamimic (freq bonus 5) The monster species that spawned more often: otaku (freq bonus 6) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 8) The monster species that never randomly spawned: gray mewlip The monster species that never randomly spawned: mummified priest The monster species that never randomly spawned: disbelieving potato The monster species that never randomly spawned: insane kobold The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: owlbear The monster species that never randomly spawned: orc shaman The monster species that never randomly spawned: chimera toad The monster species that never randomly spawned: blink force patch The monster species that never randomly spawned: supreme dimensional vortex The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 15) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 18) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 35) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 4) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 16) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 34) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 8) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 60) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 4) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 16) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 19) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 8) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 4) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 56) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 77) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: turn limit stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: web (freq bonus 4) Next attribute increase check would have come at turn 1147 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (501) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...