Heliokopis, neutral male gnomish Wizard ----.---- |.......| +...$...+ |....@f.| --------- [Heliokopi the Evoker] St6 Dx14 Co12 In13 Wi12 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 102 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 10% chance Amulet drop chance was reduced to 69% Potion drop chance was reduced to 91% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15677 Monster spawn increase reached its maximum at turn 39636 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3262432 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: pink shyguy (freq bonus 5) The monster species that spawned more often: greater draconic quylthulg (freq bonus 3) The monster species that spawned more often: very old rainbow dragon (freq bonus 12) The monster species that spawned more often: acidic warp fungus (freq bonus 8) The monster species that spawned more often: sock mole (freq bonus 3) The monster species that spawned more often: petty creeping mithril coins (freq bonus 10) The monster species that spawned more often: lizard king (freq bonus 6) The monster species that spawned more often: slug (freq bonus 28) The monster species that spawned more often: tree colony (freq bonus 3) The monster species that spawned more often: spawn of Ubbo-Sathla (freq bonus 10) The monster species that spawned more often: keres (freq bonus 24) The monster species that spawned more often: hidden lizard (freq bonus 10) The monster species that spawned more often: C4J ;z (freq bonus 12) The monster species that spawned more often: 42 trove (freq bonus 6) The monster species that spawned more often: dreadjudge (freq bonus 3) The monster species that spawned more often: pustulent force patch (freq bonus 4) The monster species that spawned more often: roast turkey (freq bonus 12) The monster species that spawned more often: petty sand raider (freq bonus 5) The monster species that spawned more often: real mana hound (freq bonus 5) The monster species that spawned more often: cornuchula (freq bonus 10) The monster species that never randomly spawned: young adult girl The monster species that never randomly spawned: small locust The monster species that never randomly spawned: vines The monster species that never randomly spawned: sunshine monkey The monster species that never randomly spawned: air demon The monster species that never randomly spawned: jumping school eel The monster species that never randomly spawned: dire armadillo The monster species that never randomly spawned: pustulent spore The monster species that never randomly spawned: porter deactivator vortex The monster species that never randomly spawned: hod sephirah The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 40) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 34) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 30) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 3) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 19) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 8) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 11) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 68) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this trap was always invisible: poison gas trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 1) Next attribute increase check would have come at turn 657 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (424) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - create monster 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...