Heliokopis, neutral male gnomish Wizard ----------- |.......f.| |......@..| |....{..:.| |.......... -----+-----B [Heliokopi the Evoker] St9 Dx14 Co8 In16 Wi10 Ch8 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 85% chance Wand drop chance was reduced to 78% Amulet drop chance was reduced to 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16511 Monster spawn increase reached its maximum at turn 54638 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11588640 The monster class that cannot be genocided was trove The monster class that was spawned more often: pudding or ooze (freq bonus 3) The monster species that spawned more often: porphyric hobgoblin (freq bonus 14) The monster species that spawned more often: gluing blob (freq bonus 10) The monster species that spawned more often: yellow jacket (freq bonus 14) The monster species that spawned more often: sucker stalk (freq bonus 10) The monster species that spawned more often: lead statue (freq bonus 5) The monster species that spawned more often: ravenous rat (freq bonus 10) The monster species that spawned more often: greater dimmer (freq bonus 5) The monster species that spawned more often: tsetse fly (freq bonus 8) The monster species that spawned more often: USA President (freq bonus 6) The monster species that spawned more often: Fanny's velcro sneaker (freq bonus 10) The monster species that spawned more often: bright violet fungus (freq bonus 36) The monster species that spawned more often: cheater (freq bonus 4) The monster species that spawned more often: azure patch (freq bonus 4) The monster species that spawned more often: dungeon fern sprout (freq bonus 12) The monster species that spawned more often: disease cloud (freq bonus 10) The monster species that spawned more often: Larissa (freq bonus 5) The monster species that spawned more often: SS trooper (freq bonus 5) The monster species that spawned more often: time vortex (freq bonus 6) The monster species that spawned more often: voltaic storm (freq bonus 40) The monster species that spawned more often: clap monster (freq bonus 7) The monster species that never randomly spawned: white dragon The monster species that never randomly spawned: super demon The monster species that never randomly spawned: gazer nupperibo The monster species that never randomly spawned: irritating girl The monster species that never randomly spawned: spore mushroom The monster species that never randomly spawned: Thuy-Han The monster species that never randomly spawned: hidden engulfitrice The monster species that never randomly spawned: thunder caller The monster species that never randomly spawned: translucent force fungus The monster species that never randomly spawned: mind force fungus The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 245) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 45) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 11) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 8) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 91) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 7) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 15) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 16) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 4) Next attribute increase check would have come at turn 457 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (253) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...