Heliokopis, neutral male gnomish Wizard .- ----- ------ .. |........... |.........@| |.........f| |..........| ------------ [Heliokopi the Evoker] St5 Dx13 Co8 In19 Wi7 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 157 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 30 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 32 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 11 Wand drop chance was reduced to 72% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 75% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49410 Monster spawn increase reached its maximum at turn 63384 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2167968 The monster class that cannot be genocided was wraith The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: white yeek (freq bonus 8) The monster species that spawned more often: fishtaur (freq bonus 8) The monster species that spawned more often: horn springy (freq bonus 4) The monster species that spawned more often: scarlet stalk (freq bonus 4) The monster species that spawned more often: neurotoxin fly (freq bonus 3) The monster species that spawned more often: werewolf (freq bonus 8) The monster species that spawned more often: disfigured one (freq bonus 18) The monster species that spawned more often: dark patch (freq bonus 4) The monster species that spawned more often: river orc (freq bonus 8) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 5) The monster species that spawned more often: cold alien (freq bonus 2) The monster species that spawned more often: real mana hound (freq bonus 4) The monster species that spawned more often: scarlet mold (freq bonus 4) The monster species that spawned more often: large tool trove (freq bonus 12) The monster species that spawned more often: nautilus coxswain (freq bonus 3) The monster species that spawned more often: red dragon bat (freq bonus 2) The monster species that spawned more often: harisen (freq bonus 6) The monster species that spawned more often: porter wind fungus (freq bonus 16) The monster species that spawned more often: decayed fungus (freq bonus 4) The monster species that spawned more often: division jedi (freq bonus 6) The monster species that never randomly spawned: Stella The monster species that never randomly spawned: hobbit bandit The monster species that never randomly spawned: domestic centaur The monster species that never randomly spawned: bloodthirsty vampire The monster species that never randomly spawned: toxic stalk The monster species that never randomly spawned: Lisa's purple stiletto The monster species that never randomly spawned: blending nymphomaniac The monster species that never randomly spawned: Jenni The monster species that never randomly spawned: lichen lich The monster species that never randomly spawned: dark gray warp patch The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 112) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 13) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 6) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 6) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 7) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 5) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 9) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 12) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 84) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 68) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 14) Next attribute increase check would have come at turn 917 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...