Heliokopis, neutral male gnomish Wizard ----------+- |....@f..... .....{.....| |..........| ------------ [Heliokopi the Evoker] St5 Dx16 Co16 In24 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 246 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 78% Potion drop chance was reduced to 54% Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36360 Monster spawn increase reached its maximum at turn 47821 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1817933 The monster class that cannot be genocided was wall monster Today, this monster class was always generated invisible: mummy The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: black oak (freq bonus 3) The monster species that spawned more often: algroth (freq bonus 8) The monster species that spawned more often: ape (freq bonus 8) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 4) The monster species that spawned more often: antimatter vampire (freq bonus 3) The monster species that spawned more often: mumbling spirit (freq bonus 12) The monster species that spawned more often: giant brown rat (freq bonus 3) The monster species that spawned more often: frozen ice block (freq bonus 4) The monster species that spawned more often: doubled zombie (freq bonus 3) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 3) The monster species that spawned more often: giant white tick (freq bonus 2) The monster species that spawned more often: Gazer Akai (freq bonus 3) The monster species that spawned more often: Ilona Szilagy (freq bonus 4) The monster species that spawned more often: glare force fungus (freq bonus 12) The monster species that spawned more often: giant hunter ant (freq bonus 4) The monster species that spawned more often: harpy (freq bonus 3) The monster species that spawned more often: Eveline's sweet wedge sandal (freq bonus 3) The monster species that spawned more often: abnormal colony (freq bonus 4) The monster species that spawned more often: division thief (freq bonus 3) The monster species that spawned more often: white icky thing (freq bonus 4) The monster species that never randomly spawned: martian slave The monster species that never randomly spawned: nether ki-rin The monster species that never randomly spawned: sludge warp patch The monster species that never randomly spawned: anti-vampire The monster species that never randomly spawned: orange force fungus The monster species that never randomly spawned: sludge stalk The monster species that never randomly spawned: lethe stalk The monster species that never randomly spawned: blood imp The monster species that never randomly spawned: weresnake The monster species that never randomly spawned: slashem horror The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 122) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 111) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 12) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 21) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 38) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 51) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 19) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 11) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 3) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 7) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 10) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this trap was always invisible: petrification trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 4) Next attribute increase check would have come at turn 762 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (687) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...