Heliokopis, neutral male gnomish Wizard ----------- |@........| |f.......$. |.........| |.......... ----------- [Heliokopi the Evoker] St5 Dx12 Co8 In10 Wi4 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Book drop chance was reduced to 98% Scroll drop chance was reduced to 83% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31110 Monster spawn increase reached its maximum at turn 84710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 266452 The monster class that cannot be genocided was blob The monster class that was spawned more often: nymph (freq bonus 1) The monster species that spawned more often: Vorlon (freq bonus 4) The monster species that spawned more often: Flat Man (freq bonus 6) The monster species that spawned more often: yakuza (freq bonus 7) The monster species that spawned more often: darkness turret (freq bonus 4) The monster species that spawned more often: midget (freq bonus 7) The monster species that spawned more often: javelin chucker (freq bonus 4) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 3) The monster species that spawned more often: stone jelly (freq bonus 6) The monster species that spawned more often: mean warp fungus (freq bonus 30) The monster species that spawned more often: blink mushroom (freq bonus 10) The monster species that spawned more often: three of diamonds (freq bonus 3) The monster species that spawned more often: air eye (freq bonus 6) The monster species that spawned more often: corpse fiend (freq bonus 5) The monster species that spawned more often: shard force patch (freq bonus 20) The monster species that spawned more often: driver bat (freq bonus 3) The monster species that spawned more often: pleasing patch (freq bonus 8) The monster species that spawned more often: radiant force patch (freq bonus 6) The monster species that spawned more often: fifth-wall breaker (freq bonus 2) The monster species that spawned more often: borg (freq bonus 12) The monster species that spawned more often: Till (freq bonus 9) The monster species that never randomly spawned: armor trove The monster species that never randomly spawned: iron man The monster species that never randomly spawned: bloodsucker The monster species that never randomly spawned: xorn king The monster species that never randomly spawned: grey cyborg The monster species that never randomly spawned: gorgimaera The monster species that never randomly spawned: taker mushroom The monster species that never randomly spawned: pit bull The monster species that never randomly spawned: bright violet force fungus The monster species that never randomly spawned: homicider The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 8) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 37) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 35) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 19) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 2) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 5) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Next attribute increase check would have come at turn 195 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (2242) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...