Heliokopis, neutral male gnomish Wizard ------B--- |........| |........| -..?.....| |.....f@.| +........| -------+-- [Heliokopi the Evoker] St8 Dx10 Co8 In14 Wi7 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 61 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 92% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81267 Monster spawn increase reached its maximum at turn 109232 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 445465 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: teal warp patch (freq bonus 36) The monster species that spawned more often: water dragon (freq bonus 3) The monster species that spawned more often: striped spider (freq bonus 4) The monster species that spawned more often: land roamer (freq bonus 2) The monster species that spawned more often: volt monster (freq bonus 5) The monster species that spawned more often: plague elemental (freq bonus 3) The monster species that spawned more often: Franzi (freq bonus 3) The monster species that spawned more often: flareon (freq bonus 3) The monster species that spawned more often: hungry stalk (freq bonus 7) The monster species that spawned more often: Nadja's thick boot (freq bonus 4) The monster species that spawned more often: kite dragon (freq bonus 32) The monster species that spawned more often: dull mushroom (freq bonus 8) The monster species that spawned more often: evasive airborne parrot (freq bonus 3) The monster species that spawned more often: hairy fungus (freq bonus 5) The monster species that spawned more often: aggressive morlock (freq bonus 12) The monster species that spawned more often: trapper king (freq bonus 8) The monster species that spawned more often: absent warp patch (freq bonus 3) The monster species that spawned more often: minotaur (freq bonus 4) The monster species that spawned more often: inferno hound (freq bonus 2) The monster species that spawned more often: space monster (freq bonus 3) The monster species that never randomly spawned: gold beetle The monster species that never randomly spawned: chaos master The monster species that never randomly spawned: Hannah The monster species that never randomly spawned: trailer The monster species that never randomly spawned: clay statue The monster species that never randomly spawned: real clear hound The monster species that never randomly spawned: kurast boo The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: undead wizard The monster species that never randomly spawned: crap-colored jelly The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: blue dragon scales ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 12) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 15) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 19) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 52) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 8) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 10) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 2) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 55) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: web (freq bonus 4) Next attribute increase check would have come at turn 1071 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (56) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...