Heliokopis, neutral male gnomish Wizard --------- |.......| ---......f| .........@| |.=.......| +......... ----------- [Heliokopi the Evoker] St8 Dx14 Co12 In14 Wi10 Ch6 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 25 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 65% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 71% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22921 Monster spawn increase reached its maximum at turn 45217 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 755104 The monster class that cannot be genocided was wraith The monster class that was spawned more often: Keystone Kop (freq bonus 3) The monster species that spawned more often: red devil (freq bonus 11) The monster species that spawned more often: Haejin, the Enigma (freq bonus 5) The monster species that spawned more often: necromorb (freq bonus 8) The monster species that spawned more often: sloppy patch (freq bonus 12) The monster species that spawned more often: great inertia wyrm (freq bonus 5) The monster species that spawned more often: plasma stalk (freq bonus 10) The monster species that spawned more often: Mister Internet (freq bonus 6) The monster species that spawned more often: goyaman (freq bonus 7) The monster species that spawned more often: bad force patch (freq bonus 6) The monster species that spawned more often: pit ufo (freq bonus 12) The monster species that spawned more often: Warder Katcher (freq bonus 5) The monster species that spawned more often: ettin zombie (freq bonus 6) The monster species that spawned more often: dark starlit sky (freq bonus 6) The monster species that spawned more often: flux slime (freq bonus 4) The monster species that spawned more often: Officer Kchief (freq bonus 11) The monster species that spawned more often: droven turret (freq bonus 4) The monster species that spawned more often: shambling horror (freq bonus 4) The monster species that spawned more often: giant tree ant (freq bonus 8) The monster species that spawned more often: eastern poltergeist (freq bonus 10) The monster species that spawned more often: mercurial dragon (freq bonus 14) The monster species that never randomly spawned: brown growth The monster species that never randomly spawned: irresistible warp fungus The monster species that never randomly spawned: gore fungus The monster species that never randomly spawned: giant ship rat The monster species that never randomly spawned: successful entertainer The monster species that never randomly spawned: slimy warp fungus The monster species that never randomly spawned: jumping fire eel The monster species that never randomly spawned: great bile wyrm The monster species that never randomly spawned: slime warp fungus The monster species that never randomly spawned: K¥¤;/ý×’p³`–åÍsé#ìšR´n The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 87) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 16) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 34) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 62) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 2) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 13) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 11) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 2) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 9) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 5) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 5) Next attribute increase check would have come at turn 4797 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...