Heliokopis, neutral male gnomish Wizard --.-- |...| +... |{..| ...@| |.f#| --- [Heliokopi the Evoker] St9 Dx11 Co10 In12 Wi6 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 102 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 89% chance Wand drop chance was reduced to 69% Potion drop chance was reduced to 71% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 92910 Monster spawn increase reached its maximum at turn 145700 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1060290 The monster class that cannot be genocided was (null) The monster class that was spawned more often: nemese (freq bonus 2) The monster color that was spawned more often: red (freq bonus 6) The monster species that spawned more often: bad fungus (freq bonus 6) The monster species that spawned more often: unknown turret (freq bonus 8) The monster species that spawned more often: ray turret (freq bonus 10) The monster species that spawned more often: blade of slaughter (freq bonus 5) The monster species that spawned more often: ninja boy (freq bonus 5) The monster species that spawned more often: haunted teapot (freq bonus 4) The monster species that spawned more often: Deth (freq bonus 10) The monster species that spawned more often: colbran (freq bonus 6) The monster species that spawned more often: big zruty (freq bonus 6) The monster species that spawned more often: venom lichen (freq bonus 16) The monster species that spawned more often: hidden force patch (freq bonus 3) The monster species that spawned more often: scorching archer (freq bonus 8) The monster species that spawned more often: flaming skull (freq bonus 4) The monster species that spawned more often: stout gelatinous cube (freq bonus 3) The monster species that spawned more often: blue warp patch (freq bonus 8) The monster species that spawned more often: tear patch (freq bonus 6) The monster species that spawned more often: amusing thirteen-grader (freq bonus 7) The monster species that spawned more often: darkness turret (freq bonus 4) The monster species that spawned more often: grandmaster newt (freq bonus 16) The monster species that spawned more often: inertia turret (freq bonus 4) The monster species that never randomly spawned: giant wasp The monster species that never randomly spawned: Idiot Brain The monster species that never randomly spawned: white dragon The monster species that never randomly spawned: morph vortex The monster species that never randomly spawned: rock dweller The monster species that never randomly spawned: giant owl The monster species that never randomly spawned: metallic yellow centipede The monster species that never randomly spawned: mirror vortex The monster species that never randomly spawned: petty dark shape The monster species that never randomly spawned: green devil The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 19) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 52) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 16) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 4) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 9) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 17) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 42) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 22) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: knout ((null)) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 3) Next attribute increase check would have come at turn 585 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (368) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...