Heliokopis, neutral male gnomish Wizard ----------- ...{......| |..f......+ |.%.@.....| |.......... |..[......| ----------- [Heliokopi the Evoker] St8 Dx9 Co11 In16 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 34 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 39 Gem identification only worked 100 times out of 307 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 32% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 82% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48779 Monster spawn increase reached its maximum at turn 122609 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 420214 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: purple warp fungus (freq bonus 6) The monster species that spawned more often: undead augurer (freq bonus 9) The monster species that spawned more often: great brass wyrm (freq bonus 8) The monster species that spawned more often: domestic naga (freq bonus 18) The monster species that spawned more often: time hound (freq bonus 8) The monster species that spawned more often: ill stalk (freq bonus 10) The monster species that spawned more often: tu-tara shieldsnapper (freq bonus 14) The monster species that spawned more often: ninja turret (freq bonus 10) The monster species that spawned more often: golden bat (freq bonus 5) The monster species that spawned more often: cerulean mold (freq bonus 9) The monster species that spawned more often: sexy child model (freq bonus 12) The monster species that spawned more often: silver force fungus (freq bonus 10) The monster species that spawned more often: petty river moccasin (freq bonus 7) The monster species that spawned more often: big turret (freq bonus 7) The monster species that spawned more often: giant garnet dragonfly (freq bonus 3) The monster species that spawned more often: Marian's persian boot (freq bonus 12) The monster species that spawned more often: white laser (freq bonus 24) The monster species that spawned more often: devious kraken (freq bonus 6) The monster species that spawned more often: baal spy (freq bonus 8) The monster species that spawned more often: inadvertent troll (freq bonus 6) The monster species that never randomly spawned: karate sister The monster species that never randomly spawned: Hastur the Unspeakable The monster species that never randomly spawned: albino spore The monster species that never randomly spawned: skeleton human The monster species that never randomly spawned: burning monster The monster species that never randomly spawned: Jil's velcro sneaker The monster species that never randomly spawned: sea snake The monster species that never randomly spawned: smart penetrator The monster species that never randomly spawned: gray patch The monster species that never randomly spawned: real air hound The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 9) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 50) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 15) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 11) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 8) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 4) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 10) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 8) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 21) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 5) Next attribute increase check would have come at turn 472 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...