Heliokopis, neutral male gnomish Wizard ----+-- |...... |...f@| |...... |.....| ------- [Heliokopi the Evoker] St8 Dx12 Co8 In14 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 28 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 82% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29033 Monster spawn increase reached its maximum at turn 74050 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 637002 The monster class that cannot be genocided was dragon Today, this monster class was always generated invisible: worm The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: antimagic warp fungus (freq bonus 4) The monster species that spawned more often: rogue hireling (freq bonus 5) The monster species that spawned more often: suicide king (freq bonus 3) The monster species that spawned more often: martian cylinder (freq bonus 4) The monster species that spawned more often: big bug (freq bonus 2) The monster species that spawned more often: pile of killer coins (freq bonus 10) The monster species that spawned more often: citric acid cloud (freq bonus 12) The monster species that spawned more often: Runner (freq bonus 16) The monster species that spawned more often: death hulk (freq bonus 2) The monster species that spawned more often: white unicorn (freq bonus 6) The monster species that spawned more often: running emu (freq bonus 2) The monster species that spawned more often: purple monster (freq bonus 6) The monster species that spawned more often: abyss penetrator (freq bonus 4) The monster species that spawned more often: jaguar (freq bonus 4) The monster species that spawned more often: mirror mushroom (freq bonus 4) The monster species that spawned more often: magic warp fungus (freq bonus 3) The monster species that spawned more often: ebony golem (freq bonus 3) The monster species that spawned more often: minotaur matron (freq bonus 4) The monster species that spawned more often: small chickatrice (freq bonus 6) The monster species that spawned more often: gravity colony (freq bonus 8) The monster species that never randomly spawned: twen The monster species that never randomly spawned: skeleton sentai The monster species that never randomly spawned: false mold The monster species that never randomly spawned: atomic quantum mechanic The monster species that never randomly spawned: giant leech The monster species that never randomly spawned: threshold spore The monster species that never randomly spawned: Kati's striped sneaker The monster species that never randomly spawned: petty steam vortex The monster species that never randomly spawned: thrush The monster species that never randomly spawned: ramapithecus The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 10) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 3) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 12) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 34) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 11) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 9) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Next attribute increase check would have come at turn 919 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (108) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...