Heliokopis, neutral male gnomish Wizard ----.- |...$. ...@.| |.f... ------ [Heliokopi the Evoker] St6 Dx7 Co10 In15 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 134 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 84% Wand drop chance was reduced to 76% Potion drop chance was reduced to 91% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39720 Monster spawn increase reached its maximum at turn 73092 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 398295 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: Mira (freq bonus 12) The monster species that spawned more often: magic turret (freq bonus 20) The monster species that spawned more often: lovely girl (freq bonus 4) The monster species that spawned more often: unreal warp fungus (freq bonus 6) The monster species that spawned more often: canine quylthulg (freq bonus 3) The monster species that spawned more often: chaos plague bearer (freq bonus 6) The monster species that spawned more often: breaker penetrator (freq bonus 3) The monster species that spawned more often: dead ant (freq bonus 14) The monster species that spawned more often: weapon imp (freq bonus 8) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 16) The monster species that spawned more often: adventurous wizard (freq bonus 4) The monster species that spawned more often: snore fungus (freq bonus 3) The monster species that spawned more often: mithril golem (freq bonus 3) The monster species that spawned more often: venomous potato (freq bonus 4) The monster species that spawned more often: war bantam (freq bonus 6) The monster species that spawned more often: unexpected nymph (freq bonus 4) The monster species that spawned more often: fanatic minion (freq bonus 24) The monster species that spawned more often: nexus colony (freq bonus 7) The monster species that spawned more often: martian missile walker (freq bonus 2) The monster species that spawned more often: petty shadow ogre (freq bonus 8) The monster species that never randomly spawned: slow wood nymph The monster species that never randomly spawned: dark gray colony The monster species that never randomly spawned: giant tan bat The monster species that never randomly spawned: porter python The monster species that never randomly spawned: soft force fungus The monster species that never randomly spawned: dwarf mummy The monster species that never randomly spawned: dull colony The monster species that never randomly spawned: little giant The monster species that never randomly spawned: asian girl The monster species that never randomly spawned: sword tooth tiger The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 3) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 18) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 37) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 31) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 117) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 9) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 3) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 11) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 74) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 96) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 1) Next attribute increase check would have come at turn 1049 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (328) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...