Heliokopis, neutral male gnomish Wizard ------ |f...| |@:..| |....| |...`| +....| ------ [Heliokopi the Evoker] St6 Dx7 Co10 In15 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 40 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15359 Monster spawn increase reached its maximum at turn 65649 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 608246 The monster class that cannot be genocided was golem The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: water troll (freq bonus 4) The monster species that spawned more often: Maugneshnaagar (freq bonus 4) The monster species that spawned more often: freezer snake (freq bonus 32) The monster species that spawned more often: glowing mold (freq bonus 8) The monster species that spawned more often: undead rogue (freq bonus 22) The monster species that spawned more often: boss spaceship (freq bonus 3) The monster species that spawned more often: poison devil (freq bonus 16) The monster species that spawned more often: novel mold (freq bonus 4) The monster species that spawned more often: blue whale (freq bonus 3) The monster species that spawned more often: Sophia (freq bonus 8) The monster species that spawned more often: metroid (freq bonus 4) The monster species that spawned more often: armored bundle girl (freq bonus 8) The monster species that spawned more often: reaper growth (freq bonus 3) The monster species that spawned more often: necroskeleton (freq bonus 20) The monster species that spawned more often: green koopa (freq bonus 10) The monster species that spawned more often: warp trove (freq bonus 3) The monster species that spawned more often: blind trove (freq bonus 8) The monster species that spawned more often: gila monster (freq bonus 12) The monster species that spawned more often: nasty fungus (freq bonus 16) The monster species that spawned more often: hiding rubber (freq bonus 7) The monster species that never randomly spawned: clamping trove The monster species that never randomly spawned: analgesic fungus The monster species that never randomly spawned: serpent man of Yoth The monster species that never randomly spawned: tundra clan The monster species that never randomly spawned: magenta spore lichen The monster species that never randomly spawned: plague mouse The monster species that never randomly spawned: brass dragon bat The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: Max The monster species that never randomly spawned: cyberdemon The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 34) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 38) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 25) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 58) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 9) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 31) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 2) Next attribute increase check would have come at turn 490 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (167) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...