Heliokopis, neutral male gnomish Wizard ------ |..... ....@| |..... ------ [Heliokopi the Evoker] St8 Dx13 Co14 In14 Wi9 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 11 Ring drop chance was reduced to 89% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17880 Monster spawn increase reached its maximum at turn 72650 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1145430 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: undead pokemon (freq bonus 6) The monster species that spawned more often: hidden bat (freq bonus 20) The monster species that spawned more often: real aquatic hound (freq bonus 6) The monster species that spawned more often: dire tiger (freq bonus 5) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 10) The monster species that spawned more often: cyan sentai (freq bonus 14) The monster species that spawned more often: greater balrog (freq bonus 3) The monster species that spawned more often: totally bad growth (freq bonus 9) The monster species that spawned more often: difficult lead golem (freq bonus 6) The monster species that spawned more often: undead cockatrice (freq bonus 6) The monster species that spawned more often: old silver dragon (freq bonus 16) The monster species that spawned more often: child spirit (freq bonus 16) The monster species that spawned more often: weary-looking traveler (freq bonus 8) The monster species that spawned more often: submachine nymph (freq bonus 8) The monster species that spawned more often: surikus sephirah (freq bonus 6) The monster species that spawned more often: Linus the Cat (freq bonus 10) The monster species that spawned more often: baby draken (freq bonus 4) The monster species that spawned more often: Boris (freq bonus 6) The monster species that spawned more often: Tinanya (freq bonus 10) The monster species that spawned more often: creeping silver coins (freq bonus 14) The monster species that never randomly spawned: stinking dog The monster species that never randomly spawned: porter suspicious vortex The monster species that never randomly spawned: Singular Grigori The monster species that never randomly spawned: maid The monster species that never randomly spawned: Anna The monster species that never randomly spawned: Uniform Kommissioner The monster species that never randomly spawned: giant brown mouse The monster species that never randomly spawned: steamball lightning The monster species that never randomly spawned: animator The monster species that never randomly spawned: undead gnasher scorpion The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 11) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 25) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 89) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 8) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 10) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 11) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 66) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 92) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: wings of angel (wings) The RNG hath decreed that this item was always generated cursed: drain life (velvet) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 4) Next attribute increase check would have come at turn 1399 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...