Heliokopis, neutral male gnomish Wizard -- --.-#- .. ....| |...[| f@.... ------ [Heliokopi the Evoker] St8 Dx13 Co11 In9 Wi13 Ch14 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 11 gold pieces {0}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 72% chance Wand drop chance was reduced to 82% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13183 Monster spawn increase reached its maximum at turn 22750 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 246844 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: guardian beast (freq bonus 11) The monster species that spawned more often: crystal mushroom (freq bonus 5) The monster species that spawned more often: errand boy (freq bonus 4) The monster species that spawned more often: acid permamimic (freq bonus 8) The monster species that spawned more often: Chaska (freq bonus 6) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 10) The monster species that spawned more often: slow wood nymph (freq bonus 6) The monster species that spawned more often: Supreme Femen Warchief (freq bonus 5) The monster species that spawned more often: Armed Kop Kchief (freq bonus 20) The monster species that spawned more often: mountain pack centaur (freq bonus 5) The monster species that spawned more often: grandmaster lichen (freq bonus 5) The monster species that spawned more often: space bat (freq bonus 10) The monster species that spawned more often: adult rainbow dragon (freq bonus 3) The monster species that spawned more often: low snotling (freq bonus 3) The monster species that spawned more often: shimmering spore (freq bonus 3) The monster species that spawned more often: skaven (freq bonus 3) The monster species that spawned more often: yellow mushroom patch (freq bonus 6) The monster species that spawned more often: disintegration master (freq bonus 8) The monster species that spawned more often: Sing's japanese geta (freq bonus 3) The monster species that spawned more often: freaky girl (freq bonus 4) The monster species that never randomly spawned: coal miner The monster species that never randomly spawned: rapidfire gloam The monster species that never randomly spawned: opal stalk The monster species that never randomly spawned: mob orc The monster species that never randomly spawned: frozen spirit The monster species that never randomly spawned: cow The monster species that never randomly spawned: giant white jellyfish The monster species that never randomly spawned: rock eater The monster species that never randomly spawned: flesh hunter The monster species that never randomly spawned: spike warp fungus The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 15) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 15) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 3) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 6) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 20) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 5) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 6) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 11) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 1) Next attribute increase check would have come at turn 811 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (457) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...