Heliokopis, neutral male gnomish Wizard # -+--.--- ....... |......| |....f@. -------- [Heliokopi the Evoker] St6 Dx9 Co11 In7 Wi4 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 19 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 96% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7557 Monster spawn increase reached its maximum at turn 74737 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1881792 The monster class that cannot be genocided was blob Today, this monster class was always generated invisible: dragon The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: ferrous warp fungus (freq bonus 6) The monster species that spawned more often: bumbling priest (freq bonus 4) The monster species that spawned more often: onanocter 2b (freq bonus 4) The monster species that spawned more often: Bralani (freq bonus 4) The monster species that spawned more often: vice (freq bonus 8) The monster species that spawned more often: spore shrieker (freq bonus 7) The monster species that spawned more often: porter dark spore (freq bonus 6) The monster species that spawned more often: living lecturn (freq bonus 10) The monster species that spawned more often: tuna (freq bonus 16) The monster species that spawned more often: nice old lady (freq bonus 8) The monster species that spawned more often: sererrog (freq bonus 4) The monster species that spawned more often: quantum growth (freq bonus 6) The monster species that spawned more often: petty killer tomato (freq bonus 9) The monster species that spawned more often: Teddy Ruxpin (freq bonus 6) The monster species that spawned more often: foxfire (freq bonus 3) The monster species that spawned more often: dungeon fern spore (freq bonus 8) The monster species that spawned more often: death elemental (freq bonus 4) The monster species that spawned more often: war dragon (freq bonus 6) The monster species that spawned more often: dark wraith (freq bonus 8) The monster species that spawned more often: claw bug (freq bonus 7) The monster species that never randomly spawned: white yeek The monster species that never randomly spawned: mean troll The monster species that never randomly spawned: Elke The monster species that never randomly spawned: battle-scarred veteran The monster species that never randomly spawned: swordsman The monster species that never randomly spawned: giant rockfish The monster species that never randomly spawned: volt spore The monster species that never randomly spawned: really dangerous warp fungus The monster species that never randomly spawned: mysterious woman The monster species that never randomly spawned: Larissa's soft sneaker The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 41) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 100) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 105) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 13) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 9) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 3) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 11) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this trap was always invisible: item teleporter The RNG hath decreed that this trap was generated more often: web (freq bonus 5) Next attribute increase check would have come at turn 446 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (514) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...