Heliokopis, neutral male gnomish Wizard --------- ........+ |....f..| |.....@.| |.......| |.......+ +...B...| --------- [Heliokopi the Evoker] St5 Dx7 Co8 In10 Wi5 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47780 Monster spawn increase reached its maximum at turn 62454 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 361548 The monster class that cannot be genocided was mummy The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: bleeder (freq bonus 8) The monster species that spawned more often: elven archer (freq bonus 20) The monster species that spawned more often: human thief (freq bonus 8) The monster species that spawned more often: huge eel (freq bonus 4) The monster species that spawned more often: team ant member (freq bonus 20) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 4) The monster species that spawned more often: burner (freq bonus 6) The monster species that spawned more often: really dangerous stalk (freq bonus 8) The monster species that spawned more often: actual phase spider (freq bonus 2) The monster species that spawned more often: grey icky thing (freq bonus 3) The monster species that spawned more often: Arabella's soft sneaker (freq bonus 4) The monster species that spawned more often: totoro (freq bonus 4) The monster species that spawned more often: porter floating eye (freq bonus 3) The monster species that spawned more often: Baalzeguy (freq bonus 5) The monster species that spawned more often: brown warp patch (freq bonus 3) The monster species that spawned more often: monoton (freq bonus 6) The monster species that spawned more often: baby sky dragon (freq bonus 10) The monster species that spawned more often: orc priest (freq bonus 16) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 4) The monster species that spawned more often: biclops (freq bonus 3) The monster species that never randomly spawned: acolyte mummy The monster species that never randomly spawned: glowing spore The monster species that never randomly spawned: joy spike mage The monster species that never randomly spawned: gremlin warlord The monster species that never randomly spawned: murderer The monster species that never randomly spawned: vacuum colony The monster species that never randomly spawned: demon gazer The monster species that never randomly spawned: large phasing permamimic The monster species that never randomly spawned: oblivion daedra The monster species that never randomly spawned: grating blob The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 19) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 12) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 20) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 20) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 3) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 5) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 6) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 13) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 8) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 10) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this trap was always invisible: ventilator The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 4) Next attribute increase check would have come at turn 1030 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...