Heliokopis, neutral male gnomish Wizard ------- - |@...$..| |f....... |.......| --------- [Heliokopi the Evoker] St8 Dx10 Co12 In7 Wi5 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 163 Tool identification only worked 5 times out of 8 Book drop chance was reduced to 96% Scroll drop chance was reduced to 93% Potion drop chance was reduced to 95% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27754 Monster spawn increase reached its maximum at turn 61024 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 869700 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: student assistant (freq bonus 4) The monster species that spawned more often: rabid bull (freq bonus 2) The monster species that spawned more often: army ant (freq bonus 6) The monster species that spawned more often: critically injured thief (freq bonus 3) The monster species that spawned more often: terrible troll (freq bonus 6) The monster species that spawned more often: disenchanter worm mass (freq bonus 3) The monster species that spawned more often: big black unicorn (freq bonus 3) The monster species that spawned more often: pink frog (freq bonus 7) The monster species that spawned more often: totally bad force patch (freq bonus 6) The monster species that spawned more often: Bear-Man packleader (freq bonus 6) The monster species that spawned more often: Heike's hugging boot (freq bonus 4) The monster species that spawned more often: silver golem (freq bonus 14) The monster species that spawned more often: epidote stalk (freq bonus 5) The monster species that spawned more often: fleshhound of Khorne (freq bonus 2) The monster species that spawned more often: Nicole (freq bonus 3) The monster species that spawned more often: cross-eyed mage (freq bonus 4) The monster species that spawned more often: chaos viper (freq bonus 4) The monster species that spawned more often: quickling queen (freq bonus 6) The monster species that spawned more often: non-undead slayer (freq bonus 6) The monster species that spawned more often: shadow faerie (freq bonus 3) The monster species that never randomly spawned: charcoal spore The monster species that never randomly spawned: Martti Ihrasaari The monster species that never randomly spawned: metallic green centipede The monster species that never randomly spawned: random horror The monster species that never randomly spawned: animated hourglass The monster species that never randomly spawned: undead priestess The monster species that never randomly spawned: silver stalk The monster species that never randomly spawned: magic fungus The monster species that never randomly spawned: lieutenant The monster species that never randomly spawned: variag The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 58) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 20) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 17) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 23) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 12) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 3) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 4) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 3) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: feminine pumps (female footwear) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 8) Next attribute increase check would have come at turn 573 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1047) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...