Heliokopis, neutral male angelic Murderer k k -----+----+----- |..............| ...............| |..............| |.k........@r..| ---------------- [Heliokopi the Knife Killer] St9 Dx6 Co13 In15 Wi6 Ch9 MurAngMalNeu Dlvl:1 $0 HP16(16) Pw5(5) AC-12 Exp1 T1 Latest messages Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male angelic Murderer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have transgressed Your alignment was -53 Your max alignment was -6 You carried 16 sins Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 85% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 97% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22770 Monster spawn increase reached its maximum at turn 51231 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 679005 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: paralyzed ufo part (freq bonus 8) The monster species that spawned more often: Sailor Moon (freq bonus 4) The monster species that spawned more often: six of hearts (freq bonus 16) The monster species that spawned more often: Denise (freq bonus 8) The monster species that spawned more often: drill trove (freq bonus 3) The monster species that spawned more often: pile of very angry coins (freq bonus 2) The monster species that spawned more often: large spider (freq bonus 3) The monster species that spawned more often: Beetle McCrunchy (freq bonus 10) The monster species that spawned more often: giant brown tick (freq bonus 12) The monster species that spawned more often: crystal mold (freq bonus 4) The monster species that spawned more often: deceiving warp fungus (freq bonus 4) The monster species that spawned more often: tiger cub (freq bonus 8) The monster species that spawned more often: giant (freq bonus 8) The monster species that spawned more often: half-ogre (freq bonus 5) The monster species that spawned more often: shadow breeder (freq bonus 8) The monster species that spawned more often: Girtab (freq bonus 2) The monster species that spawned more often: Hanno (freq bonus 18) The monster species that spawned more often: mosquito defensor (freq bonus 8) The monster species that spawned more often: vampire dwarf (freq bonus 8) The monster species that spawned more often: undead stargazer (freq bonus 8) The monster species that never randomly spawned: fenek The monster species that never randomly spawned: clay force fungus The monster species that never randomly spawned: Policeman Katcher The monster species that never randomly spawned: undead yeoman The monster species that never randomly spawned: hitter goblin The monster species that never randomly spawned: trelon The monster species that never randomly spawned: shimmering warp fungus The monster species that never randomly spawned: psychic colony The monster species that never randomly spawned: fiery carcass The monster species that never randomly spawned: tin-soldier The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 29) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 12) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 12) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 11) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 6) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 8) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 69) The RNG hath decreed that this item was always generated cursed: amulet of acid resistance (venomous) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 10) Next attribute increase check would have come at turn 795 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were resistant to fear You were punished You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had the risk of temporarily losing intrinsics (0) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You were aware of the presence of poisonous monsters You had 550 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa You could not have safely prayed (319) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Murderer...