Heliokopis, neutral male gnomish Wizard ##-----## #,..>.-,,# ##------ #,|...|#,############ #,,-@...| #,|...+,#,,,,,,,,,,,# ########### ###,#|.n.n| #,|...|###,#-------,-----------#,,,,,,,,,# #,,,#|....| #^|.... #,,....>..,..........|,###-----.-----###########^###------ #,-|---,####|....*|,|..........,,,,...........,,,,,,,,,,,,##### #,,,,# ,,,,,......|,..........|,#,,|.#......#|,,,,,,,%,,,,,,,,# ####,##,,###-------,|.........|,,,,|.........|,##########--+-.--- #,,,,,# #,,,|......^..|,##,-----------,# |......| ---------,#,,#########,#,-----------,##,,,,,,,,,,,,,, |..$...| |//////.|,,,,,,,,,,,,,,,,,,,,,,,,,,,,# ############## .......| |/////..-,##,#--------,############### |......| |/.////.|###,#|......|,# -------- |[/#[---- #,,.......+,# |..//| ###|.<....|## ------ |......| -------- [Heliokopi the Thaumaturge] St10 Dx17 Co17 In23 Wi10 Ch5 WizGnoMalNeu Dlvl:4 $1 HP-16(83) Pw66(105) AC-2 Exp7 T1930 Latest messages You see here a looking glass {1}. # - a looking glass {1}. You see here a statue of a bugbear {1875}. The nymph swings her crossbow. The nymph pretends to be friendly. The nymph shoots a crossbow bolt! You are hit by a crossbow bolt! Wizard, your life force is running out. [-13 -> 6] Warning: HP low! You hit the nymph! The nymph swings her crossbow. You feel a tug on your knapsack The nymph smiles at you seductively. The nymph hits you! [-1 -> 6] Warning: HP low! The nymph shoots a crossbow bolt! You are hit by a crossbow bolt! You die... Your inventory Weapons # - a blessed +0 shuriken {1} # - 18 uncursed +0 shuriken {9} # - a blessed +0 elven bow {12} # - an uncursed +0 pistol {8} W - an uncursed +0 orcish dagger {4} X - a blessed +0 sling {2} Y - a blessed +1 dagger (weapon in hand) {4} Z - an uncursed +2 flail {7} Armor # - a cursed -2 bronze plate mail {200} # - an uncursed +0 Hawaiian shirt {2} # - a blessed -1 lab coat {4} K - an uncursed +0 enchanted (of fear resistance) studded leather armor (being worn) {80} S - an uncursed +0 pair of leather gloves (being worn) {4} Comestibles y - 8 cursed apples {6} z - 8 uncursed eucalyptus leaves {5} A - 7 uncursed apples {5} C - 5 uncursed pears {3} Scrolls # - an uncursed scroll of taming {1} # - an uncursed scroll of create monster {1} b - an uncursed scroll of standard id {1} i - an uncursed scroll of random enchantment {1} j - a blessed scroll of enchant weapon {1} p - 6 uncursed scrolls of healing {6} q - 5 uncursed scrolls of mana {5} r - 3 uncursed scrolls of phase door {2} s - 3 uncursed scrolls of blank paper {3} t - an uncursed scroll of cure {1} x - a blessed scroll of mana {1} E - a cursed scroll of healing {1} J - a blessed scroll of teleportation {1} M - an uncursed scroll of enchant weapon {1} O - a blessed scroll of healing {1} Spellbooks l - a blessed spellbook of force bolt (2:3) {1} m - a blessed spellbook of resist poison (0:3) {1} o - a blessed spellbook of healing (0:2) {1} Potions # - an uncursed potion of booze {1} f - an uncursed potion of water {1} g - an uncursed potion of extra healing {1} u - a blessed potion of speed {1} H - an uncursed potion of confusion {1} Q - a blessed potion of gain ability {1} R - an uncursed potion of sickness {1} U - an uncursed potion of numbness {1} Rings # - a cursed ring of disarming {1} d - an uncursed +4 ring of protection (on right hand) {1} e - an uncursed +1 ring of increase damage (on left hand) {1} Wands # - an uncursed wand of time stop (0:5) {1} c - an uncursed wand of light (0:8) {1} G - an uncursed wand of magic missile (0:5) {1} P - an uncursed wand of teleportation (0:3) {1} Tools # - a cursed mirror {1} a - an uncursed credit card {1} h - an uncursed credit card {1} k - 13 uncursed wax candles {9} n - an uncursed credit card {1} v - an uncursed credit card {1} B - an uncursed dark magic whistle {1} D - an uncursed figurine of a sewer rat {1} F - a cursed wax candle {1} I - an uncursed large box {501} L - an uncursed mirror {1} T - an uncursed brass lantern {1} V - an uncursed credit card {1} Gems w - an uncursed +0 worthless piece of teal glass {1} Chains N - an uncursed +0 iron chain {120} Contents of the large box: a cursed ring of sleeping {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 15 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 94% Potion drop chance was reduced to 89% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33856 Monster spawn increase reached its maximum at turn 45614 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 891137 The monster class that cannot be genocided was mimic The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: fire grue (freq bonus 7) The monster species that spawned more often: Windows XP (freq bonus 12) The monster species that spawned more often: punisher (freq bonus 4) The monster species that spawned more often: grey mushroom patch (freq bonus 5) The monster species that spawned more often: Natalje (freq bonus 7) The monster species that spawned more often: Gudrun's combat boot (freq bonus 6) The monster species that spawned more often: snore mold (freq bonus 3) The monster species that spawned more often: vamp permamimic (freq bonus 6) The monster species that spawned more often: serpent magus (freq bonus 3) The monster species that spawned more often: lava blob (freq bonus 4) The monster species that spawned more often: turbo chicken (freq bonus 3) The monster species that spawned more often: red sentai (freq bonus 10) The monster species that spawned more often: violet prostitute (freq bonus 4) The monster species that spawned more often: light hound (freq bonus 4) The monster species that spawned more often: rotten food ration (freq bonus 4) The monster species that spawned more often: black knight (freq bonus 6) The monster species that spawned more often: roman warlord (freq bonus 5) The monster species that spawned more often: spam-mail demon (freq bonus 6) The monster species that spawned more often: max one (freq bonus 8) The monster species that spawned more often: torah sephirah (freq bonus 3) The monster species that never randomly spawned: rock inhabitant The monster species that never randomly spawned: ambush thief The monster species that never randomly spawned: Keystone Warder The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: great crystal wyrm The monster species that never randomly spawned: porter rock kobold The monster species that never randomly spawned: vulnerability turret The monster species that never randomly spawned: pisaca The monster species that never randomly spawned: night willow The monster species that never randomly spawned: dangerous large eel The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: random effects (milled) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was generated more often: death (long, freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 3) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 15) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 20) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 7) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 15) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 7) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 10) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 14) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 85) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 33) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: gridbug conduct boots (chess boots) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this trap was always invisible: heel trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 6) Next attribute increase check would have come at turn 8817 Strength training was 34 Dexterity training was 17 Wisdom training was 29 Constitution training was 10 The escalating chokhmah attack damage was 2 You were resistant to fear You leeched mana You had infravision You had 505 points of nutrition remaining You were stealthy You had a +1 damage bonus You were protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 371% b - resist poison 1 protect 0% 81% c - wizard lock 2 matter 0% 81% d - healing 1 healing 0% 81% Techniques known in the end Name Level Status reinforce memory 7X LIMIT(0) vanish 7 R LIMIT(0) appraisal 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) draw energy 5X LIMIT(0) power surge 3X LIMIT(0) sigil of control 1X LIMIT(0) tinker 1 R LIMIT(0) Voluntary challenges You eaten 6 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 131 times You killed 71 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (66 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (85 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (120 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...