Heliokopis, neutral male gnomish Wizard -------------- |............| .............| |............| ..{.......@f.| ----- - -##- - [Heliokopi the Evoker] St7 Dx10 Co9 In10 Wi4 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here a noticeable wand {1}. Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Ring drop chance was reduced to 50% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 83% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32495 Monster spawn increase reached its maximum at turn 76146 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 926450 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: shard warp fungus (freq bonus 6) The monster species that spawned more often: null force fungus (freq bonus 3) The monster species that spawned more often: elder racoon dog (freq bonus 4) The monster species that spawned more often: warty mushroom (freq bonus 3) The monster species that spawned more often: ball lightning (freq bonus 6) The monster species that spawned more often: fake growth (freq bonus 12) The monster species that spawned more often: anthrazite colony (freq bonus 3) The monster species that spawned more often: running emu (freq bonus 8) The monster species that spawned more often: train (freq bonus 3) The monster species that spawned more often: Cerberus (freq bonus 4) The monster species that spawned more often: Johanetta's pointy girl shoe (freq bonus 6) The monster species that spawned more often: Policeman Lieutenant (freq bonus 5) The monster species that spawned more often: Zoth-Ommog (freq bonus 12) The monster species that spawned more often: memory corruption (freq bonus 3) The monster species that spawned more often: bulldog (freq bonus 6) The monster species that spawned more often: large armor trove (freq bonus 3) The monster species that spawned more often: palace robber (freq bonus 26) The monster species that spawned more often: master quylthulg (freq bonus 8) The monster species that spawned more often: Inuki (freq bonus 5) The monster species that spawned more often: pygmy warrior (freq bonus 6) The monster species that never randomly spawned: Lilly's fleecy combat boot The monster species that never randomly spawned: ethereal drake The monster species that never randomly spawned: Ilse The monster species that never randomly spawned: visor piranha The monster species that never randomly spawned: time force fungus The monster species that never randomly spawned: young unicorn The monster species that never randomly spawned: Mim, Betrayer of Turin The monster species that never randomly spawned: dark gray mushroom The monster species that never randomly spawned: braaaaains The monster species that never randomly spawned: inertia fungus The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 8) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 27) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 49) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 5) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 11) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 8) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 13) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 11) The RNG hath decreed that this item was always generated cursed: green tea (forget-me-not) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 8) Next attribute increase check would have come at turn 1916 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (328) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...