Heliokopis, neutral male gnomish Wizard | --- .--- |@f....| .......| ---..--- .| -- [Heliokopi the Evoker] St10 Dx11 Co15 In15 Wi9 Ch9 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 27 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 94% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32252 Monster spawn increase reached its maximum at turn 165092 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5493876 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: metal penetrator (freq bonus 3) The monster species that spawned more often: Sue Lyn's sneaker (freq bonus 5) The monster species that spawned more often: pink mushroom (freq bonus 10) The monster species that spawned more often: grimopen (freq bonus 4) The monster species that spawned more often: land roamer (freq bonus 3) The monster species that spawned more often: kobold hewer (freq bonus 3) The monster species that spawned more often: random number generator (freq bonus 5) The monster species that spawned more often: multi-hued dragon (freq bonus 22) The monster species that spawned more often: pit ufo (freq bonus 3) The monster species that spawned more often: naga magus (freq bonus 8) The monster species that spawned more often: novice shaman (freq bonus 8) The monster species that spawned more often: Miyamoto Musashi (freq bonus 6) The monster species that spawned more often: Aleax writer (freq bonus 4) The monster species that spawned more often: dreadlord (freq bonus 5) The monster species that spawned more often: petty torment worm (freq bonus 14) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 4) The monster species that spawned more often: magic growth (freq bonus 3) The monster species that spawned more often: unreal fungus (freq bonus 16) The monster species that spawned more often: frogman boss (freq bonus 4) The monster species that spawned more often: Kop Kaptain (freq bonus 4) The monster species that never randomly spawned: rocket turret The monster species that never randomly spawned: petty migo drone The monster species that never randomly spawned: large kobold The monster species that never randomly spawned: dog-man The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: mana patch The monster species that never randomly spawned: scratch trove The monster species that never randomly spawned: jounin The monster species that never randomly spawned: mirror golem The monster species that never randomly spawned: hell bitch The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: towel ((null)) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 23) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 3) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 28) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 6) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 33) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 4) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 9) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 3) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 9) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 9) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 51) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 4) Next attribute increase check would have come at turn 1150 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (402) You survived Spells known in the end Name Level Category Fail Memory a - resist poison 1 protect 0% 100% b - detect food 2 divine 0% 100% c - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...