Heliokopis, neutral male gnomish Wizard ---------- |........| |.f..$...| |$.@.....| ---------- [Heliokopi the Evoker] St8 Dx6 Co8 In20 Wi11 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 184 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 93% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11239 Monster spawn increase reached its maximum at turn 47300 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2221084 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: riverside naga hatchling (freq bonus 4) The monster species that spawned more often: delerium (freq bonus 4) The monster species that spawned more often: old bear (freq bonus 6) The monster species that spawned more often: cyan sentai (freq bonus 6) The monster species that spawned more often: gatling automata (freq bonus 7) The monster species that spawned more often: Katharina (freq bonus 4) The monster species that spawned more often: slow mushroom (freq bonus 6) The monster species that spawned more often: elder gazer (freq bonus 8) The monster species that spawned more often: thieving woman (freq bonus 36) The monster species that spawned more often: white whale (freq bonus 8) The monster species that spawned more often: pink mushroom (freq bonus 4) The monster species that spawned more often: petty giant tarantula (freq bonus 4) The monster species that spawned more often: corpse archer (freq bonus 2) The monster species that spawned more often: bastard troll (freq bonus 10) The monster species that spawned more often: wall beast (freq bonus 4) The monster species that spawned more often: thorn warp fungus (freq bonus 22) The monster species that spawned more often: petty hellcat (freq bonus 16) The monster species that spawned more often: thorn tree (freq bonus 3) The monster species that spawned more often: german sniper (freq bonus 8) The monster species that spawned more often: greener zombie (freq bonus 7) The monster species that never randomly spawned: rain cloud dragon The monster species that never randomly spawned: pleasing warp fungus The monster species that never randomly spawned: sand-dweller The monster species that never randomly spawned: nightwalker The monster species that never randomly spawned: azure draconian The monster species that never randomly spawned: acid worm The monster species that never randomly spawned: Shaddai El Chai, Prince of Air The monster species that never randomly spawned: skeleton giant The monster species that never randomly spawned: Tasmanian devil The monster species that never randomly spawned: ice animal The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 89) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 33) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 4) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 5) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 8) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 2) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 3) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 11) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 10) Next attribute increase check would have come at turn 836 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (388) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...