Heliokopis, neutral male gnomish Wizard | ----- ------ |....$.. ....r...@f.| | |........... |..........| ------------ [Heliokopi the Evoker] St8 Dx10 Co13 In12 Wi5 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 45% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 88% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 89% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13541 Monster spawn increase reached its maximum at turn 24752 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 6283256 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: turret (freq bonus 1) The monster species that spawned more often: tasloi zombie (freq bonus 2) The monster species that spawned more often: Glasya (freq bonus 3) The monster species that spawned more often: Bull-Man (freq bonus 4) The monster species that spawned more often: scarlet fungus (freq bonus 6) The monster species that spawned more often: super demon (freq bonus 6) The monster species that spawned more often: slime granny (freq bonus 4) The monster species that spawned more often: siege ogre (freq bonus 3) The monster species that spawned more often: Klaf (freq bonus 10) The monster species that spawned more often: adult wyvern (freq bonus 4) The monster species that spawned more often: skater woman (freq bonus 3) The monster species that spawned more often: lightning spire (freq bonus 4) The monster species that spawned more often: %s-$$$-NIX (freq bonus 3) The monster species that spawned more often: giant rat (freq bonus 4) The monster species that spawned more often: cape buffalo (freq bonus 3) The monster species that spawned more often: domestic nymph (freq bonus 5) The monster species that spawned more often: gray colony (freq bonus 6) The monster species that spawned more often: gazing eye (freq bonus 8) The monster species that spawned more often: Sabrina (freq bonus 4) The monster species that spawned more often: hidden rock troll (freq bonus 6) The monster species that spawned more often: silver beetle (freq bonus 6) The monster species that never randomly spawned: violet colony The monster species that never randomly spawned: flying ribbon fish The monster species that never randomly spawned: ill mold The monster species that never randomly spawned: crimson stalk The monster species that never randomly spawned: undead yeoman The monster species that never randomly spawned: deceptive orc The monster species that never randomly spawned: high ninja The monster species that never randomly spawned: lethe elemental The monster species that never randomly spawned: lightning point The monster species that never randomly spawned: saberfish The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 14) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 11) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 3) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 9) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 35) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 46) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 4) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 5) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 8) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this trap was always invisible: tech trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 1) Next attribute increase check would have come at turn 2377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...