Heliokopis, neutral male gnomish Wizard ----- |.f.| |..@| |...| |... |.rr| |... ----- [Heliokopi the Evoker] St6 Dx9 Co14 In16 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 231 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 25 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 72% Wand drop chance was reduced to 92% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62215 Monster spawn increase reached its maximum at turn 103515 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 7528556 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: brass-monkey (freq bonus 3) The monster species that spawned more often: gargoyle trap (freq bonus 10) The monster species that spawned more often: standard snake (freq bonus 10) The monster species that spawned more often: drone force fungus (freq bonus 3) The monster species that spawned more often: blargg (freq bonus 40) The monster species that spawned more often: disenchanter ooze (freq bonus 16) The monster species that spawned more often: weatwind (freq bonus 3) The monster species that spawned more often: yellow ooze (freq bonus 6) The monster species that spawned more often: battery hen (freq bonus 24) The monster species that spawned more often: unknown permamimic (freq bonus 2) The monster species that spawned more often: desert growth (freq bonus 14) The monster species that spawned more often: moonbridge mage (freq bonus 6) The monster species that spawned more often: giant white ant (freq bonus 16) The monster species that spawned more often: immobile force patch (freq bonus 9) The monster species that spawned more often: lizard king (freq bonus 4) The monster species that spawned more often: gelugon (freq bonus 8) The monster species that spawned more often: azure warp fungus (freq bonus 4) The monster species that spawned more often: silver wolf (freq bonus 8) The monster species that spawned more often: Deedlit, the Elf (freq bonus 3) The monster species that spawned more often: guild ship (freq bonus 6) The monster species that never randomly spawned: giant ochre jellyfish The monster species that never randomly spawned: spear turret The monster species that never randomly spawned: giant totoro The monster species that never randomly spawned: amorphous mushroom The monster species that never randomly spawned: Beruthiel, Queen of Cats The monster species that never randomly spawned: griffin rogue The monster species that never randomly spawned: young adult blood dragon The monster species that never randomly spawned: purple starlit sky The monster species that never randomly spawned: mind mold The monster species that never randomly spawned: Weitzer The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 14) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 5) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 62) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 23) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 2) Next attribute increase check would have come at turn 1100 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...